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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4.  
  5. public class Score : MonoBehaviour {
  6.  
  7. // Use this for initialization
  8. public Text score;
  9. public int counter=0;
  10.  
  11. void Start(){
  12.  
  13. score.text="Score: "+counter;
  14.  
  15. }
  16. void OnCollisionEnter2D(Collision2D targetHit){
  17. if (targetHit.gameObject.name == "yoba_pechalnii") {
  18. counter+=1;
  19. score.text = "Score: "+counter;
  20. }
  21. }
  22.  
  23. } # your code goes here
Compilation error #stdin compilation error #stdout 0s 0KB
stdin
Standard input is empty
compilation info
Traceback (most recent call last):
  File "<string>", line 1, in <module>
  File "/usr/lib/python2.7/py_compile.py", line 117, in compile
    raise py_exc
py_compile.PyCompileError:   File "prog.py", line 1
    using UnityEngine;
                    ^
SyntaxError: invalid syntax

stdout
Standard output is empty