using UnityEngine; using UnityEngine.UI; using System.Collections; public class Score : MonoBehaviour { // Use this for initialization public Text score; public int counter=0; void Start(){ score.text="Score: "+counter; } void OnCollisionEnter2D(Collision2D targetHit){ if (targetHit.gameObject.name == "yoba_pechalnii") { counter+=1; score.text = "Score: "+counter; } } } # your code goes here