#include <stdio.h>
typedef unsigned char BYTE;
typedef struct {
BYTE bMatrix[3][4];
} STRUCTURE;
STRUCTURE FillStructure() {
STRUCTURE r = {0};
r.bMatrix[1][1] = 2;
return r;
}
int main(void) {
STRUCTURE structure = FillStructure();
float myFloat = structure.bMatrix[1][1] * 0.1;
return 0;
}
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