#include "TextureManager.h"
TextureManager* TextureManager::instance = 0;
TextureManager& TextureManager::getInstance()
{
if ( !instance )
{
instance = new TextureManager();
instance->InitialiseInstence();
}
return *instance;
}
void TextureManager::destroy()
{
if ( instance )
{
delete instance;
}
instance = 0;
}
void TextureManager::InitialiseInstence()
{
tSpriteSheet = new sf::Texture;
//tSpriteSheet(new sf::Texture);
tBackGrounds = new sf::Texture;
fnSpriteSheet = "resources/sprites/SpriteSheet.png";
fnBackGrounds.push_back("resources/bckgnds/level01.png");
fnBackGrounds.push_back("resources/bckgnds/level02.png");
fnBackGrounds.push_back("resources/bckgnds/level03.png");
fnBackGrounds.push_back("resources/bckgnds/level04.png");
fnBackGrounds.push_back("resources/bckgnds/level05.png");
tSpriteSheet->loadFromFile(fnSpriteSheet);
tBackGrounds->loadFromFile(fnBackGrounds[0]);
}
sf::Texture* TextureManager::rSpriteSheet()
{
return tSpriteSheet;
}
sf::Texture* TextureManager::rBackGrounds()
{
return tBackGrounds;
}
TextureManager::~TextureManager()
{
delete instance->tSpriteSheet;
delete instance->tBackGrounds;
}