//********************************************************
//
// Assignment 6 - Structures
//
// Name: <replace with your name>
//
// Class: C Programming, <replace with Semester and Year>
//
// Date: <replace with the current date>
//
// Description: Program which determines overtime and
// gross pay for a set of employees with outputs sent
// to standard output (the screen).
//
// Functions called by a combination of by value and by
// reference.
//
//********************************************************
// Define and Includes
#include <stdio.h>
// Define Constants
#define NUM_EMPL 5
#define STD_HOURS 40.0
#define OT_RATE 1.5
// Define a global structure to pass employee data between functions
// Note that the structure type is global, but you don't want a variable
// of that type to be global. Best to declare a variable of that type
// in a function like main or another function and pass as needed.
struct employee
{
long int clockNumber;
float wageRate;
float hours;
float overtimeHrs;
float grossPay;
};
// define prototypes here for each function except main
float getHours (long int clockNumber);
void printHeader (void);
void printEmp (struct employee emp [ ], int size);
// TODO: Add your other function prototypes here
int main ()
{
// Set up a local variable to store the employee information
struct employee employeeData[NUM_EMPL] = {
{ 98401, 10.60 },
{ 526488, 9.75 },
{ 765349, 10.50 }, // initialize clock and wage values
{ 34645, 12.25 },
{ 127615, 8.35 }
};
int i; // loop and array index
// Call functions as needed to read and calculate information
for (i = 0; i < NUM_EMPL; ++i)
{
// Prompt for the number of hours worked by the employee
employeeData[i].hours = getHours (employeeData[i].clockNumber);
// TODO: Add other function calls as needed to calculate overtime and gross
} // for
// Print the column headers
printHeader();
// Function call to output results to the screen in table format.
printEmp (employeeData, NUM_EMPL);
return(0); // success
} // main
//**************************************************************
// Function: getHours
//
// Purpose: Obtains input from user, the number of hours worked
// per employee and stores the result in a local variable
// that is passed back to the calling function.
//
// Parameters: clockNumber - The unique employee ID
//
// Returns: hoursWorked - hours worked in a given week
//
//**************************************************************
float getHours (long int clockNumber)
{
float hoursWorked; // hours worked in a given week
// Read in hours for employee
printf("\nEnter hours worked by emp # %06li: ", clockNumber
); scanf ("%f", &hoursWorked
);
// return hours back to the calling function
return (hoursWorked);
} // getHours
//**************************************************************
// Function: printHeader
//
// Purpose: Prints the initial table header information.
//
// Parameters: none
//
// Returns: void
//
//**************************************************************
void printHeader (void)
{
printf ("\n\n*** Pay Calculator ***\n");
// print the table header
printf("\nClock# Wage Hours OT Gross\n"); printf("------------------------------------------------\n");
} // printHeader
// ******************************************************************
// Function: printEmp
//
// Purpose: Outputs to screen in a table format the following
// information about an employee: Clock, Wage,
// Hours, Overtime, and Gross Pay.
//
// Parameters:
//
// employeeData - an array of structures containing
// employee information
// size - number of employees to process
//
// Returns: Nothing (void)
//
// *******************************************************************
void printEmp ( struct employee employeeData[], int size )
{
int i; // loop index
// print information about each employee
for (i = 0; i < size ; ++i)
{
printf("\n %06li %5.2f %4.1f %4.1f %8.2f", employeeData[i].clockNumber, employeeData[i].wageRate, employeeData[i].hours,
employeeData[i].overtimeHrs, employeeData[i].grossPay);
} // for
} // printEmp
// TODO: Add your functions here