/* -------------------------------------------------------------------------
* Title: Target Points v1.5
* From: migf1
* Description:
* a little gambling, board game in text mode, written in ANSI C (C99)
* see function: do_help() for details
* Change log:
* v1.5: - more compact code + better function names
* - added "save game" and "load game" functionality
* v1.0: original version
* -------------------------------------------------------------------------
*/
#include <stdio.h>
#include <string.h> // for strlen()
#include <stdlib.h> // for srand(), exit()
#include <ctype.h> // for isdigit(), tolower()
#include <time.h> // for time() (used in srand())
#define MAXINBUF 255+1 // max chars we read in the input buffer
#define MAXFNAME 255+1 // max length for the game filename
#define MAXPNAME 5+1 // max length for the player's name
#define MAXROWS 7 // board's max height
#define MAXCOLS 7 // board's max width
#define CREDITS() printf("%76s\n", "\"Target Points\" by migf1");
#define PROMPT(plr, mov, maxmovs, pts, maxpts) \
printf("[%s] M:%d/%d, P:%d/%d> ", (plr), (mov+1), (maxmovs), (pts), (maxpts) )
#define PAUSE() \
do{ \
char myinbufr[255]=""; \
printf("\npress ENTER..."); \
fgets(myinbufr, 255, stdin); \
}while(0)
typedef enum { FALSE=0, TRUE } Bool; // our custom boolean data type
typedef struct cell { // structure of any individual cell
Bool avail; // is it available for selection?
int pos; // cell's position in the board
int val; // cell's value
}Cell;
typedef struct gamestatus { // structure of the game itself
char fname[ MAXFNAME ]; // filename for saved game
char player[ MAXPNAME ]; // player name
Cell board[ MAXROWS ][ MAXCOLS ]; // the board
int move, maxmoves; // current & max number of moves
int points, maxpoints; // current & max number of points
int score; // final score
}GameStatus;
// ---------------------------------------------------------------------------------
// # Helper Function #
// Read s from standard input
//
char *s_get(char *s, size_t len)
{
char *cp;
for (cp
=s
; (*cp
=getc(stdin
)) != '\n' && (cp
-s
) < len
-1; cp
++ ) ; // for-loop with empty body
*cp = '\0'; // null-terminate last character
return s;
}
// ---------------------------------------------------------------------------------
// # Helper Function #
// Trim leading & trailing spaces from s
//
char *s_trim( char *s )
{
char *cp1; // for parsing the whole s
char *cp2; // for shifting & padding
// trim leading & shift left remaining
for (cp1
=s
; isspace(*cp1
); cp1
++ ) // skip leading spaces, via cp1 ;
for (cp2=s; *cp1; cp1++, cp2++) // shift left remaining chars, via cp2
*cp2 = *cp1;
*cp2-- = '\0'; // mark end of left trimmed s
// replace trailing spaces with '\0's
*cp2-- = '\0'; // pad with '\0'
return s;
}
// ------------------------------------------------------------------------------------
// # Helper Function #
// Copy null-terminated string src to string dst (up to n-1 chars + '\0')
//
char *s_ncopy( char *dst, const char *src, int n )
{
char *ret = dst;
while ( (dst-ret) < n-1 && (*dst=*src) != '\0' )
dst++, src++;
if ( *dst )
*dst = 0;
return ret;
}
// ---------------------------------------------------------------------------------
// Read the player name form the standard input
// IMPORTANT:
// this function is used INSIDE the function: init_game()
//
char *get_playername( char *player, int maxpname )
{
if ( !player )
return NULL;
int temp;
char dummy[MAXINBUF] = "";
do {
printf("Player name (%d chars, extras will be ignored)? ", maxpname
-1); s_get(dummy, MAXINBUF);
s_trim(dummy);
if ( temp+1 > maxpname)
dummy[maxpname-1] = '\0';
} while ( !*player );
return player;
}
// ---------------------------------------------------------------------------------
// # Helper Function #
// Read inbuf form the standard input, trim leading & trailing spaces and convert
// its 1st character to lowercase
//
char *get_command( char *inbuf, int maxinbuf )
{
if ( !inbuf )
return NULL;
s_get(inbuf, maxinbuf); // read inbuf
s_trim( inbuf ); // trim & trailing spaces
*inbuf
= tolower( *inbuf
); // convert 1st char to lowercase
return inbuf; // return inbuf
}
// ---------------------------------------------------------------------------------
// Initialize the board (it also populates it with random cell-values)
//
int init_board( int nrows, int ncols, Cell board[nrows][ncols] )
{
register int i,j;
int valsum = 0;
for (i=0; i<nrows; i++)
{
for (j=0; j < ncols; j++) {
board[i][j].avail = TRUE;
board[i][j].pos = i * ncols + j;
board
[i
][j
].
val = rand() % (nrows
*ncols
); valsum += board[i][j].val;
}
}
return valsum;
}
// ---------------------------------------------------------------------------------
// Initialize the game
//
void init_game( int nrows, int ncols, int maxfname, int maxpname, GameStatus *game )
{
s_ncopy( game->fname, "targetpoints.dat", maxfname); // init filename
get_playername( game->player, maxpname ); // read player name
game->move = 0; // init current move
game->maxmoves = (nrows * ncols) / 2; // init maxmoves
game->points = 0; // init current points
// init both maxpoints and board cells
game->maxpoints = init_board( nrows, ncols, game->board ) / 2;
game->score; // init final score
return;
}
// ---------------------------------------------------------------------------------
/*** DISABLED: UNUSED
void draw_cells( int nrows, int ncols, Cell board[nrows][ncols] )
{
register int i,j;
for (i=0; i<nrows; i++)
{
for (j=0; j < ncols; j++)
printf("+---");
puts("+");
for (j=0; j < ncols; j++)
printf("| %2d ", board[i][j].val);
puts("|");
}
for (j=0; j < ncols; j++)
printf("+---");
puts("+");
return;
}
***/
// ---------------------------------------------------------------------------------
// Draw the board diagrams on the screen, the left one with available posistions,
// the right one with already selected cell-values (if cheat is TRUE, the right
// diagram shows ALL cell-values, instead).
//
void show_board( int nrows, int ncols, Cell board[nrows][ncols], Bool cheat )
{
register int i,j;
for (i=0; i < nrows; i++)
{
for (j=0; j < ncols; j++)
for (j=0; j < ncols; j++)
for (j=0; j < ncols; j++)
{
if ( board[i][j].avail )
printf("| %2d ", board
[i
][j
].
pos); else
}
for (j=0; j < ncols; j++)
{
if ( board[i][j].avail && !cheat)
else
printf("| %2d ", board
[i
][j
].
val); }
}
for (j=0; j < ncols; j++)
for (j=0; j < ncols; j++)
return;
}
// ---------------------------------------------------------------------------------
// Display the help screen
//
void do_help( void )
{
puts("\n\tThis is a little gambling game written in ANSI C, by migf1.");
puts("\n\tYour task is to collect the target amount of points in as many"); puts("\tmoves as the half of the total cells of the board.");
puts("\n\tCells are initially populated with random values ranging from"); puts("\t0 to the total number of cells - 1 (e.g.: from 0 to 48 for a"); puts("\t7x7 board). Duplicated values may appear in two or more cells."); puts("\tThe target amount of points you are after, equals to the half"); puts("\tof the sum of all those values (sum of values / 2)");
puts("\n\tTo choose a cell you enter its positioning number, as shown"); puts("\tin the left diagram. The value it holds will appear in the"); puts("\tright diagram and it will be added to your current points.");
puts("\n\tIf you run out of moves before collecting the target amount"); puts("\tof points, the game ends and you get 0 score. If you manage"); puts("\tto collect the points before running out of moves, then the"); puts("\tpoints collected beyond the targeted amount are multiplied"); puts("\tby the moves you had left, and the result is your score");
puts("\n\tThe prompt always shows your current move and points, along");
PAUSE();
puts("\n\twith the moves you have left, and the targeted amount of"); puts("\tpoints to be gathered. So make sure you check it regularly"); puts("\t(M stands for move, P for points).");
puts("\n\tYou can also use the following commands at the prompt:"); puts("\th\tthis help you are reading right now"); puts("\tt\tshow current stats"); puts("\ts\tsave current game"); puts("\tl\tload previously saved game (current game data get erased!)"); puts("\tx\texit the game (note: you'll get 0 score!)");
puts("\n\tThe game ends either when you run out of moves, you enter"); puts("\tx at the prompt, or you gather more points than the targeted"); puts("\tamount (equal or more). In any case, all the cell-values will"); puts("\tbe revealed in the right diagram, just before the termination"); puts("\tof the program.");
PAUSE();
return;
}
// ---------------------------------------------------------------------------------
// Show current statistics
//
void do_stats( GameStatus *game )
{
printf( "\n\tyou've made %d move(s), having collected %d points\n", game->move, game->points );
printf( "\tyou have %d move(s) left, to collect %d more point(s)\n\n", game->maxmoves - game->move, game->maxpoints - game->points
);
return;
}
// ---------------------------------------------------------------------------------
// Save current game
//
Bool do_savegame( GameStatus *game )
{
char inbuf[MAXINBUF] = "";
printf("you are about to save the game, please confirm (y/) "); get_command(inbuf, MAXINBUF);
if ( !*inbuf || *inbuf != 'y' ) {
puts("\n\tsaving the game aborted\n"); return FALSE;
}
printf("\n\tsaving the game...");
FILE
*fp
= fopen(game
->fname
, "wb"); if ( !fp ) {
printf("failed (cannot open file)!\n\n"); return FALSE;
}
if ( fwrite( game
, sizeof( GameStatus
), 1, fp
) != 1 ) { printf("failed (write error)!\n\n"); return FALSE;
}
return TRUE;
}
// ---------------------------------------------------------------------------------
// Load previously saved game
//
Bool do_loadgame( GameStatus *game )
{
char inbuf[MAXINBUF] = "";
printf("loading a previous game will delete this one, please confirm (y/) "); get_command(inbuf, MAXINBUF);
if ( !*inbuf || *inbuf != 'y' ) {
puts("\n\tloading a previously saved game aborted\n"); return FALSE;
}
printf("\n\tloading game...");
FILE
*fp
= fopen(game
->fname
, "rb"); if ( !fp ) {
printf("failed (file not found)!\n\n"); return FALSE;
}
if ( fread( game
, sizeof( GameStatus
), 1, fp
) != 1 ) { printf("failed (read error)!\n\n"); return FALSE;
}
return TRUE;
}
// ---------------------------------------------------------------------------------
// Handle non-numerical commands
//
void exec_charcmd( char c, GameStatus *game)
{
switch ( c )
{
case 'x':
case '\0':
break;
case 'h':
do_help();
break;
case 't':
do_stats( game );
break;
case 's':
do_savegame( game );
break;
case 'l':
do_loadgame( game );
break;
default:
puts("\a\n\tinvalid command, type h for help\n"); break;
}
return;
}
// ---------------------------------------------------------------------------------
// Handle numerical commands (expecting them to be board positions)
//
Bool exec_poscmd( char *inbuf, int nrows, int ncols, GameStatus *game)
{
int i, j, pos;
if ( pos < 0 || pos > nrows*ncols-1 ) {
puts("\a\n\tinvalid position\n"); return FALSE;
}
i = pos / ncols;
j = pos % ncols;
if ( !game->board[ i ][ j ].avail ) {
puts("\a\n\tyou have already played that position\n"); return FALSE;
}
game->board[ i ][ j ].avail = FALSE;
(game->move)++;
(game->points) += game->board[ i ][ j ].val;
printf("\n\t%d points added to your bucket!\n\n", game
->board
[ i
][ j
].
val);
return TRUE;
}
// ---------------------------------------------------------------------------------
// Calculate and show the final score on the screen
//
void show_finalscore( GameStatus *game )
{
if ( game->points >= game->maxpoints ) {
printf("\t\a\a*** YES, YOU MADE IT! You collected %d points in %d moves(s)\n", game
->points
, game
->move
); game->score = (game->points - game->maxpoints + 1) * (game->maxmoves - game->move + 1);
printf("\t*** YOUR SCORE IS: %d\n", game
->score
); }
else {
game->score = 0;
puts("\n\tSORRY, YOU FAILED! NO SCORE THIS TIME!"); }
return;
}
// ---------------------------------------------------------------------------------
int main( void )
{
char inbuf[MAXINBUF] = ""; // for reading commands
GameStatus game; // initialization is done below
srand( time(NULL
) ); // init the random generator // initialize the game (it also
init_game(MAXROWS, MAXCOLS, MAXFNAME, MAXPNAME, &game); // reads the player name)
do // the main loop of the game
{
// display the board diagrams
show_board( MAXROWS, MAXCOLS, game.board, FALSE );
CREDITS(); // display the credits line
PROMPT( game.player, game.move, // display the prompt
game.maxmoves, game.points, game.maxpoints );
get_command( inbuf, MAXINBUF ); // get user command
if ( isdigit(*inbuf
) ) // handle numerical command exec_poscmd( inbuf, MAXROWS, MAXCOLS, &game );
else // handle non-numerical command
exec_charcmd( *inbuf, &game );
} while( *inbuf != 'x' // game ends either when x
&& game.move < game.maxmoves // or run out of moves
&& game.points < game.maxpoints ); // or maxpoints have been reached
show_finalscore( &game ); // calc & display the final score
// reveal all the board cells
puts("\n\thave a look at the full board, before exiting\n"); show_board( MAXROWS, MAXCOLS, game.board, TRUE );
PAUSE();
}