import pygame
import random
# Initialize Pygame
pygame.init()
# Screen setup
SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("CreaturaCraft Chronicles")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
# Clock
clock
= pygame
.time.Clock
()FPS = 60
# Classes for Creaturas
class Creatura:
def __init__(self, name, element, power):
self.name = name
self.element = element
self.power = power
def display_stats(self):
return f"{self.name} - Element: {self.element}, Power: {self.power}"
def fuse_creaturas(creatura1, creatura2):
# Fusion logic
new_name = creatura1.name[:3] + creatura2.name[-3:]
new_element = random.choice([creatura1.element, creatura2.element])
new_power = (creatura1.power + creatura2.power) // 2
return Creatura(new_name, new_element, new_power)
# Sample Creaturas
fire_creatura = Creatura("Inferno", "Fire", 50)
water_creatura = Creatura("Aqua", "Water", 45)
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
# Display Creaturas
font = pygame.font.Font(None, 36)
fire_text = font.render(fire_creatura.display_stats(), True, BLUE)
water_text = font.render(water_creatura.display_stats(), True, GREEN)
screen.blit(fire_text, (50, 100))
screen.blit(water_text, (50, 150))
# Example of Fusion
fused_creatura = fuse_creaturas(fire_creatura, water_creatura)
fused_text = font.render(f"Fused: {fused_creatura.display_stats()}", True, BLACK)
screen.blit(fused_text, (50, 250))
pygame.display.flip()
clock.tick(FPS)
pygame.quit()
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import pygame
import random
# Initialize Pygame
pygame.init()
# Screen setup
SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("CreaturaCraft Chronicles")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
# Clock
clock = pygame.time.Clock()
FPS = 60
# Classes for Creaturas
class Creatura:
def __init__(self, name, element, power):
self.name = name
self.element = element
self.power = power
def display_stats(self):
return f"{self.name} - Element: {self.element}, Power: {self.power}"
def fuse_creaturas(creatura1, creatura2):
# Fusion logic
new_name = creatura1.name[:3] + creatura2.name[-3:]
new_element = random.choice([creatura1.element, creatura2.element])
new_power = (creatura1.power + creatura2.power) // 2
return Creatura(new_name, new_element, new_power)
# Sample Creaturas
fire_creatura = Creatura("Inferno", "Fire", 50)
water_creatura = Creatura("Aqua", "Water", 45)
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
# Display Creaturas
font = pygame.font.Font(None, 36)
fire_text = font.render(fire_creatura.display_stats(), True, BLUE)
water_text = font.render(water_creatura.display_stats(), True, GREEN)
screen.blit(fire_text, (50, 100))
screen.blit(water_text, (50, 150))
# Example of Fusion
fused_creatura = fuse_creaturas(fire_creatura, water_creatura)
fused_text = font.render(f"Fused: {fused_creatura.display_stats()}", True, BLACK)
screen.blit(fused_text, (50, 250))
pygame.display.flip()
clock.tick(FPS)
pygame.quit()