#include <iostream>
using namespace std;
struct mypair { int first; int second;};
class Board {
private:
int size;
char** matrix = nullptr;
public:
Board(int sizeToSet) { //constructor with size
size = sizeToSet;
matrix = new char*[size]; //creates a matrix
for (int i = 0; i < size; i++)
matrix[i] = new char[size];
for (int i = 0; i < size; i++) { //makes every cell in matix '.'
for (int j = 0; j < size; j++) {
matrix[i][j] = '.';
}
}
}
void printSize() { //matrix size print
cout << size << endl;
}
~Board() { //destructor
for (int i = 0; i < size; i++)
delete[] matrix[i];
delete[] matrix;
}
Board(const Board& other) { //copy constructor
size = other.size;
matrix = new char*[size];
for (int i = 0; i < size; i++)
matrix[i] = new char[size];
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
matrix[i][j] = other.matrix[i][j];
}
}
}
friend ostream& operator<<(ostream& os, const Board& boardToPrint) { //prints matrix
for (int i = 0; i < boardToPrint.size; i++) {
for (int j = 0; j < boardToPrint.size; j++) {
os << boardToPrint.matrix[i][j] << " ";
}
os << endl;
}
return os;
}
int operator()(int row, int col) {
cout << "it worked1" << endl;
return 1;
}
char & operator[]( const mypair & st ) {
return matrix[st.first][st.second];
}
};
int main() {
Board board1{10};
board1[{0,0}] = 'X';
std::cout << board1;
return 0;
}