#include<iostream>
using namespace std;
// scope of the variables or objects
class Point {
// by default all the members of the class is private
public:
// constructor
// special function
// same name as that of the class
// constructor without parameters
// constructors gets called whenever we create an object of that class
Point() { cout << "Constructor called"<<endl; }
// destructor
};
int main()
{
Point t1;
Point t2;
Point t3;
return 0;
}
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