Actor DecreaseNormalDamage1 : PowerProtection
{
DamageFactor "Normal", 0.01
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage2 : PowerProtection
{
DamageFactor "Normal", 0.02
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage3 : PowerProtection
{
DamageFactor "Normal", 0.03
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage4 : PowerProtection
{
DamageFactor "Normal", 0.04
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage5 : PowerProtection
{
DamageFactor "Normal", 0.05
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage6 : PowerProtection
{
DamageFactor "Normal", 0.06
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage7 : PowerProtection
{
DamageFactor "Normal", 0.07
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage8 : PowerProtection
{
DamageFactor "Normal", 0.08
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage9 : PowerProtection
{
DamageFactor "Normal", 0.09
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage10 : PowerProtection
{
DamageFactor "Normal", 0.1
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage11 : PowerProtection
{
DamageFactor "Normal", 0.11
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage12 : PowerProtection
{
DamageFactor "Normal", 0.12
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage13 : PowerProtection
{
DamageFactor "Normal", 0.13
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage14 : PowerProtection
{
DamageFactor "Normal", 0.14
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage15 : PowerProtection
{
DamageFactor "Normal", 0.15
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage16 : PowerProtection
{
DamageFactor "Normal", 0.16
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage17 : PowerProtection
{
DamageFactor "Normal", 0.17
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage18 : PowerProtection
{
DamageFactor "Normal", 0.18
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage19 : PowerProtection
{
DamageFactor "Normal", 0.19
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage20 : PowerProtection
{
DamageFactor "Normal", 0.2
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage21 : PowerProtection
{
DamageFactor "Normal", 0.21
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage22 : PowerProtection
{
DamageFactor "Normal", 0.22
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage23 : PowerProtection
{
DamageFactor "Normal", 0.23
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage24 : PowerProtection
{
DamageFactor "Normal", 0.24
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage25 : PowerProtection
{
DamageFactor "Normal", 0.25
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage26 : PowerProtection
{
DamageFactor "Normal", 0.26
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage27 : PowerProtection
{
DamageFactor "Normal", 0.27
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage28 : PowerProtection
{
DamageFactor "Normal", 0.28
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage29 : PowerProtection
{
DamageFactor "Normal", 0.29
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage30 : PowerProtection
{
DamageFactor "Normal", 0.3
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage31 : PowerProtection
{
DamageFactor "Normal", 0.31
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage32 : PowerProtection
{
DamageFactor "Normal", 0.32
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage33 : PowerProtection
{
DamageFactor "Normal", 0.33
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage34 : PowerProtection
{
DamageFactor "Normal", 0.34
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage35 : PowerProtection
{
DamageFactor "Normal", 0.35
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage36 : PowerProtection
{
DamageFactor "Normal", 0.36
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage37 : PowerProtection
{
DamageFactor "Normal", 0.37
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage38 : PowerProtection
{
DamageFactor "Normal", 0.38
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage39 : PowerProtection
{
DamageFactor "Normal", 0.39
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage40 : PowerProtection
{
DamageFactor "Normal", 0.4
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage41 : PowerProtection
{
DamageFactor "Normal", 0.41
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage42 : PowerProtection
{
DamageFactor "Normal", 0.42
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage43 : PowerProtection
{
DamageFactor "Normal", 0.43
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage44 : PowerProtection
{
DamageFactor "Normal", 0.44
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage45 : PowerProtection
{
DamageFactor "Normal", 0.45
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage46 : PowerProtection
{
DamageFactor "Normal", 0.46
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage47 : PowerProtection
{
DamageFactor "Normal", 0.47
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage48 : PowerProtection
{
DamageFactor "Normal", 0.48
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage49 : PowerProtection
{
DamageFactor "Normal", 0.49
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage50 : PowerProtection
{
DamageFactor "Normal", 0.5
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage51 : PowerProtection
{
DamageFactor "Normal", 0.51
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage52 : PowerProtection
{
DamageFactor "Normal", 0.52
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage53 : PowerProtection
{
DamageFactor "Normal", 0.53
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage54 : PowerProtection
{
DamageFactor "Normal", 0.54
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage55 : PowerProtection
{
DamageFactor "Normal", 0.55
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage56 : PowerProtection
{
DamageFactor "Normal", 0.56
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage57 : PowerProtection
{
DamageFactor "Normal", 0.57
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage58 : PowerProtection
{
DamageFactor "Normal", 0.58
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage59 : PowerProtection
{
DamageFactor "Normal", 0.59
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage60 : PowerProtection
{
DamageFactor "Normal", 0.6
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage61 : PowerProtection
{
DamageFactor "Normal", 0.61
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage62 : PowerProtection
{
DamageFactor "Normal", 0.62
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage63 : PowerProtection
{
DamageFactor "Normal", 0.63
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage64 : PowerProtection
{
DamageFactor "Normal", 0.64
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage65 : PowerProtection
{
DamageFactor "Normal", 0.65
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage66 : PowerProtection
{
DamageFactor "Normal", 0.66
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage67 : PowerProtection
{
DamageFactor "Normal", 0.67
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage68 : PowerProtection
{
DamageFactor "Normal", 0.68
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage69 : PowerProtection
{
DamageFactor "Normal", 0.69
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage70 : PowerProtection
{
DamageFactor "Normal", 0.7
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage71 : PowerProtection
{
DamageFactor "Normal", 0.71
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage72 : PowerProtection
{
DamageFactor "Normal", 0.72
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage73 : PowerProtection
{
DamageFactor "Normal", 0.73
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage74 : PowerProtection
{
DamageFactor "Normal", 0.74
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage75 : PowerProtection
{
DamageFactor "Normal", 0.75
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage76 : PowerProtection
{
DamageFactor "Normal", 0.76
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage77 : PowerProtection
{
DamageFactor "Normal", 0.77
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage78 : PowerProtection
{
DamageFactor "Normal", 0.78
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage79 : PowerProtection
{
DamageFactor "Normal", 0.79
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage80 : PowerProtection
{
DamageFactor "Normal", 0.8
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage81 : PowerProtection
{
DamageFactor "Normal", 0.81
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage82 : PowerProtection
{
DamageFactor "Normal", 0.82
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage83 : PowerProtection
{
DamageFactor "Normal", 0.83
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage84 : PowerProtection
{
DamageFactor "Normal", 0.84
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage85 : PowerProtection
{
DamageFactor "Normal", 0.85
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage86 : PowerProtection
{
DamageFactor "Normal", 0.86
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage87 : PowerProtection
{
DamageFactor "Normal", 0.87
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage88 : PowerProtection
{
DamageFactor "Normal", 0.88
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage89 : PowerProtection
{
DamageFactor "Normal", 0.89
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage90 : PowerProtection
{
DamageFactor "Normal", 0.9
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage91 : PowerProtection
{
DamageFactor "Normal", 0.91
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage92 : PowerProtection
{
DamageFactor "Normal", 0.92
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage93 : PowerProtection
{
DamageFactor "Normal", 0.93
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage94 : PowerProtection
{
DamageFactor "Normal", 0.94
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage95 : PowerProtection
{
DamageFactor "Normal", 0.95
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage96 : PowerProtection
{
DamageFactor "Normal", 0.96
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage97 : PowerProtection
{
DamageFactor "Normal", 0.97
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage98 : PowerProtection
{
DamageFactor "Normal", 0.98
Powerup.Duration 0x7FFFFFFF
}
Actor DecreaseNormalDamage99 : PowerProtection
{
DamageFactor "Normal", 0.99
Powerup.Duration 0x7FFFFFFF
}