#include <iostream>
#include <map>
#include <vector>
using namespace std;
struct CClass
{
};
int main()
{
std::map<int, std::vector<CClass*>> pointers;
for (std::map<int, std::vector<CClass*>>::iterator it = pointers.begin(); it != pointers.end(); it++)
for (std::vector<CClass*>::iterator playerIt = it->second.begin(); playerIt != it->second.end(); playerIt++)
{
}
return 0;
}
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