prog.cpp:1:17: error: expected constructor, destructor, or type conversion before ‘(’ token
glBindTexture(GL_TEXTURE_2D, m_uTexture);
^
prog.cpp:2:16: error: expected constructor, destructor, or type conversion before ‘(’ token
glTexImage2D(GL_TEXTURE_2D, 0, 3, m_iArnoldWidth, m_iArnoldHeight, 0, GL_RGBA, GL_FLOAT, data);
^
prog.cpp:6:4: error: expected unqualified-id before ‘for’
for (int i = 0; i < size * size * 4; ++i)
^
prog.cpp:6:20: error: ‘i’ does not name a type
for (int i = 0; i < size * size * 4; ++i)
^
prog.cpp:6:41: error: expected unqualified-id before ‘++’ token
for (int i = 0; i < size * size * 4; ++i)
^
prog.cpp:11:19: error: expected constructor, destructor, or type conversion before ‘(’ token
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_RGBA, GL_FLOAT, dataf);
^
prog.cpp:12:19: error: expected constructor, destructor, or type conversion before ‘(’ token
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
^
prog.cpp:13:19: error: expected constructor, destructor, or type conversion before ‘(’ token
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
^