#include <iostream>
using namespace std;
class Game;
class Screen{
public:
Game* game;
// Rect quad1;
Screen(Game* game){
this->game = game;
//quad1.x = game->screenWidth/2;
}
};
class Game{
public:
int screenWidth, screenHeight;
Screen* titleScreen;
void createScreen(){
titleScreen = new Screen(this);
}
};
int main() {
// your code goes here
return 0;
}
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