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  1. //shaders.h
  2. #pragma once
  3. #include "../Utilities/utilities.h"
  4.  
  5. class Shaders
  6. {
  7. public:
  8. GLuint program, vertexShader, fragmentShader;
  9. char fileVS[260];
  10. char fileFS[260];
  11. GLint positionAttribute;
  12. GLint colorAttribute;
  13. GLint matrixTransform;
  14. int Init(char * fileVertexShader, char * fileFragmentShader);
  15. ~Shaders();
  16.  
  17. GLint uvAttrib;
  18.  
  19. GLint textureUniform;
  20. //GLint uniformLocation;
  21. };
Compilation error #stdin compilation error #stdout 0s 0KB
stdin
Standard input is empty
compilation info
prog.cpp:2:9: warning: #pragma once in main file [enabled by default]
 #pragma once
         ^
prog.cpp:3:36: fatal error: ../Utilities/utilities.h: No such file or directory
 #include "../Utilities/utilities.h"
                                    ^
compilation terminated.
stdout
Standard output is empty