//shaders.h#pragma once#include "../Utilities/utilities.h" class Shaders {public: GLuint program, vertexShader, fragmentShader; char fileVS[260]; char fileFS[260]; GLint positionAttribute; GLint colorAttribute; GLint matrixTransform; int Init(char * fileVertexShader, char * fileFragmentShader); ~Shaders(); GLint uvAttrib; GLint textureUniform; //GLint uniformLocation;};
Standard input is empty
prog.cpp:2:9: warning: #pragma once in main file [enabled by default] #pragma once ^ prog.cpp:3:36: fatal error: ../Utilities/utilities.h: No such file or directory #include "../Utilities/utilities.h" ^ compilation terminated.
Standard output is empty
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