[SerializeField] private GameObject bullet_prefab;
Rigidbody2D rb;
void Start()
{
rb = bullet_prefab.GetComponent<Rigidbody2D>();
InvokeRepeating("addBull",0,1f);
}
void Update()
{//bullet_prefabのスピード制限
rb.velocity = Vector2.ClampMagnitude(rb.velocity, 2);
}
void addBull()
{
Instantiate(bullet_prefab, new Vector3(0, 0, 0), Quaternion.identity);
}
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prog.cs(1,29): error CS1525: Unexpected symbol `GameObject', expecting `class', `delegate', `enum', `interface', `partial', `ref', or `struct'
Compilation failed: 1 error(s), 0 warnings