#include <stdio.h>
#include <math.h>
struct triangle{
double a;
double b;
double c;
};
int main(void){
double s;
double area;
struct triangle x={5};
struct triangle y={5};
struct triangle z={5};
s=(x.a+y.b+z.c)/2;
area
=sqrt(s
*(s
-x.
a)*(s
-y.
b)*(s
-z.
c));
return 0;
}
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