fork(21) download
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
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  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
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  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
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  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
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  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.005
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  105. MaxProcBuildingLODLightingTextureSize=64
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
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  116. bStaticDecalsEnabled=False
  117. bDynamicDecalsEnabled=False
  118. bForceStaticTerrain=True
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
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  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
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  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=False
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=3.25
  158. MaxTextureDensity=12.5
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.01
  161. MaxLightMapDensity=0.025
  162. RenderLightMapDensityGrayscaleScale=0.2
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1048576
  171. FluidSimulationTimeLimit=60.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=131972
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0.3
  180. MipFadeOutSpeed0=0.1
  181. MipFadeInSpeed1=2.0
  182. MipFadeOutSpeed1=1.0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=FALSE
  191. MinSmoothedFrameRate=22
  192. MaxSmoothedFrameRate=62
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=True
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bEnableColorClear=TRUE
  207. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  208. WorldInfoClassName=ShooterGame.SGWorldInfo
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  228. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  229.  
  230. [Engine.DemoRecDriver]
  231. AllowDownloads=True
  232. DemoSpectatorClass=ShooterGame.SGDemoController
  233. MaxClientRate=25000
  234. ConnectionTimeout=15.0
  235. InitialConnectTimeout=30.0
  236. ConnectionIssueTimeout=30.0
  237. AckTimeout=1.0
  238. KeepAliveTime=1.0
  239. SimLatency=0
  240. RelevantTimeout=5.0
  241. SpawnPrioritySeconds=1.0
  242. ServerTravelPause=4.0
  243. NetServerMaxTickRate=100
  244. LanServerMaxTickRate=100
  245. MaxRewindPoints=30
  246. RewindPointInterval=1.0
  247. NumRecentRewindPoints=7
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250. Package=ShooterEntry
  251. Package=Loading
  252. Package=Frontend
  253. Package=Lobby
  254. Package=BarkEvents
  255. SeekFreePackage=LoadingScreen_default
  256. SeekFreePackage=LoadingScreen_EXE_Overground
  257. SeekFreePackage=LoadingScreen_EXE_Rebar
  258. SeekFreePackage=LoadingScreen_EXE_Sandlot
  259. SeekFreePackage=LoadingScreen_EXE_Warehouse
  260. SeekFreePackage=LoadingScreen_OBJ_Bridge
  261. SeekFreePackage=LoadingScreen_OBJ_Canal
  262. SeekFreePackage=LoadingScreen_OBJ_Battersea
  263. SeekFreePackage=LoadingScreen_OBJ_Map_6
  264. SeekFreePackage=LoadingScreen_OBJ_Victoria
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  266. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  267. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  268. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  269. SeekFreePackage=LoadingScreen_NUF_Map01
  270. SeekFreePackage=LoadingScreen_NUF_Map02
  271. SeekFreePackage=LoadingScreen_NUF_Map03
  272. SeekFreePackage=LoadingScreen_NUF_Map04
  273. SeekFreePackage=LoadingScreen_NUF_Map05
  274.  
  275. [Engine.StartupPackages]
  276. bSerializeStartupPackagesFromMemory=TRUE
  277. bFullyCompressStartupPackages=FALSE
  278. Package=EngineMaterials
  279. Package=EngineDebugMaterials
  280. Package=EngineSounds
  281. Package=EngineFonts
  282. Package=SoundClassesAndModes
  283. Package=Soldier_01_Gameplay
  284. Package=Soldier_02_Gameplay
  285. Package=Soldier_03_Gameplay
  286. Package=Soldier_04_Gameplay
  287. Package=Medic_01_Gameplay
  288. Package=Medic_02_Gameplay
  289. Package=Medic_03_Gameplay
  290. Package=Medic_04_Gameplay
  291. Package=Engineer_01_Gameplay
  292. Package=Engineer_02_Gameplay
  293. Package=Engineer_03_Gameplay
  294. Package=Engineer_04_Gameplay
  295. Package=FieldOps_01_Gameplay
  296. Package=FieldOps_02_Gameplay
  297. Package=FieldOps_03_Gameplay
  298. Package=FieldOps_04_Gameplay
  299. Package=FieldOps_05_Gameplay
  300. Package=CovertOps_01_Gameplay
  301. Package=CovertOps_02_Gameplay
  302. Package=CovertOps_03_Gameplay
  303. Package=CovertOps_04_Gameplay
  304. Package=SharedCharacters_Gameplay
  305. Package=CharacterPreview_01_Gameplay
  306. Package=AssaultRifle_01_Gameplay
  307. Package=AssaultRifle_02_Gameplay
  308. Package=AssaultRifle_03_Gameplay
  309. Package=AssaultRifle_04_Gameplay
  310. Package=CricketBat_01_Gameplay
  311. Package=GrenadeLauncher_01_Gameplay
  312. Package=Grenade_01_Gameplay
  313. Package=Grenade_02_Gameplay
  314. Package=Grenade_05_Gameplay
  315. Package=HeavyMachineGun_01_Gameplay
  316. Package=Knife_01_Gameplay
  317. Package=Knife_02_Gameplay
  318. Package=Katana_01_Gameplay
  319. Package=MachineGun_01_Gameplay
  320. Package=MachineGun_02_Gameplay
  321. Package=MachinePistol_01_Gameplay
  322. Package=MachinePistol_02_Gameplay
  323. Package=MachinePistol_03_Gameplay
  324. Package=MachinePistol_04_Gameplay
  325. Package=MountedMG_01_Gameplay
  326. Package=MountedMG_02_Gameplay
  327. Package=Pistol_01_Gameplay
  328. Package=Pistol_02_Gameplay
  329. Package=Pistol_03_Gameplay
  330. Package=Pistol_04_Gameplay
  331. Package=Pistol_05_Gameplay
  332. Package=Pistol_06_Gameplay
  333. Package=ReviveGun_01_Gameplay
  334. Package=RocketLauncher_01_Gameplay
  335. Package=Shotgun_01_Gameplay
  336. Package=Shotgun_02_Gameplay
  337. Package=Shotgun_03_Gameplay
  338. Package=SniperRifle_01_Gameplay
  339. Package=SniperRifle_02_Gameplay
  340. Package=SniperRifle_03_Gameplay
  341. Package=StickyMine_01_Gameplay
  342. Package=StickyBomb_01_Gameplay
  343. Package=SubMachineGun_01_Gameplay
  344. Package=SubMachineGun_02_Gameplay
  345. Package=SubMachineGun_03_Gameplay
  346. Package=SubMachineGun_04_Gameplay
  347. Package=SubMachineGun_05_Gameplay
  348. Package=Ironsight_01_Gameplay
  349. Package=Ironsight_02_Gameplay
  350. Package=Ironsight_03_Gameplay
  351. Package=Ironsight_04_Gameplay
  352. Package=Ironsight_05_Gameplay
  353. Package=Ironsight_06_Gameplay
  354. Package=Ironsight_07_Gameplay
  355. Package=Ironsight_08_Gameplay
  356. Package=Magazine_01_Gameplay
  357. Package=Magazine_02_Gameplay
  358. Package=Magazine_03_Gameplay
  359. Package=Magazine_04_Gameplay
  360. Package=Magazine_05_Gameplay
  361. Package=Magazine_06_Gameplay
  362. Package=Magazine_07_Gameplay
  363. Package=Magazine_08_Gameplay
  364. Package=Magazine_09_Gameplay
  365. Package=RedDot_01_Gameplay
  366. Package=Scope_01_Gameplay
  367. Package=Scope_02_Gameplay
  368. Package=Scope_04_Gameplay
  369. Package=Silencer_01_Gameplay
  370. Package=Silencer_02_Gameplay
  371. Package=Trinket_Gameplay
  372. Package=AirStrikeMarker_01_Gameplay
  373. Package=AirStrikeMarker_02_Gameplay
  374. Package=AmmoPack_01_Gameplay
  375. Package=AmmoStation_01_Gameplay
  376. Package=C4_01_Gameplay
  377. Package=C4Wireless_01_Gameplay
  378. Package=ConcussionGrenade_01_Gameplay
  379. Package=DeployableCover_01_Gameplay
  380. Package=HackingDevice_01_Gameplay
  381. Package=HealingStation_01_Gameplay
  382. Package=HealthPack_01_Gameplay
  383. Package=HealthPack_02_Gameplay
  384. Package=HeartbeatSensor_01_Gameplay
  385. Package=Mine_01_Gameplay
  386. Package=Molotov_01_Gameplay
  387. Package=ObjectiveCarryItem_01_Gameplay
  388. Package=PDA_01_Gameplay
  389. Package=SupplyCrate_01_Gameplay
  390. Package=ThirdEyeCam_01_Gameplay
  391. Package=ThirdEyeDevice_01_Gameplay
  392. Package=Turret_01_Gameplay
  393. Package=EmpGrenade_01_Gameplay
  394. Package=SmokeGrenade_01_Gameplay
  395. Package=FragGrenade_01_Gameplay
  396. Package=ActiveCamo_01_Gameplay
  397. Package=ActiveHealingAura_01_Gameplay
  398. Package=Blowtorch_01_Gameplay
  399. Package=Defibs_01_Gameplay
  400. Package=Martyrdom_01_Gameplay
  401. Package=IRGoggles_01_Gameplay
  402. Package=LaserPainter_01_Gameplay
  403. Package=OrbitalLaser_01_Gameplay
  404. Package=Pliers_01_Gameplay
  405. Package=SelfRevive_01_Gameplay
  406. Package=Screwdriver_01_Gameplay
  407. Package=ArtilleryStrike_01_Gameplay
  408. Package=Perks
  409. Package=Augments
  410. NoncombinedPackage=SGVars
  411. Package=SGFonts
  412. Package=SGBitmapFonts
  413. Package=HudTextureRenderTargets
  414. Package=Post_Process
  415. Package=PhysicalMaterial
  416. Package=SGLoadingScreen
  417.  
  418. [Engine.PackagesToForceCookPerMap]
  419.  
  420. [Core.System]
  421. MaxObjectsNotConsideredByGC=33476
  422. SizeOfPermanentObjectPool=0
  423. StaleCacheDays=30
  424. MaxStaleCacheSize=10
  425. MaxOverallCacheSize=30
  426. PackageSizeSoftLimit=300
  427. AsyncIOBandwidthLimit=0
  428. CachePath=..\..\ShooterGame\Cache
  429. CacheExt=.uxx
  430. Paths=..\..\Engine\Content
  431. ScriptPaths=..\..\ShooterGame\Script
  432. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  433. CutdownPaths=..\..\ShooterGame\CutdownPackages
  434. CutdownPaths=..\..\ShooterGame\Script
  435. ScreenShotPath=..\..\ShooterGame\ScreenShots
  436. LocalizationPaths=..\..\Engine\Localization
  437. Extensions=upk
  438. Extensions=u
  439. Extensions=umap
  440. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  441. TextureFileCacheExtension=tfc
  442. bDisablePromptToRebuildScripts=FALSE
  443. Suppress=Dev
  444. Suppress=DevAbsorbFuncs
  445. Suppress=DevAnim
  446. Suppress=DevAssetDataBase
  447. Suppress=DevAudio
  448. Suppress=DevAudioVerbose
  449. Suppress=DevBind
  450. Suppress=DevBsp
  451. Suppress=DevCamera
  452. Suppress=DevCollision
  453. Suppress=DevCompile
  454. Suppress=DevComponents
  455. Suppress=DevConfig
  456. Suppress=DevCooking
  457. Suppress=DevCrossLevel
  458. Suppress=DevDataStore
  459. Suppress=DevDecals
  460. Suppress=DevFaceFX
  461. Suppress=DevGFxUI
  462. Suppress=DevGFxUIWarning
  463. Suppress=DevGarbage
  464. Suppress=DevKill
  465. Suppress=DevLevelTools
  466. Suppress=DevLightmassSolver
  467. Suppress=DevLoad
  468. Suppress=DevMovie
  469. Suppress=DevNavMesh
  470. Suppress=DevNavMeshWarning
  471. Suppress=DevNet
  472. Suppress=DevNetTraffic
  473. Suppress=DevOnline
  474. Suppress=DevPath
  475. Suppress=DevReplace
  476. Suppress=DevSHA
  477. Suppress=DevSave
  478. Suppress=DevSound
  479. Suppress=DevStats
  480. Suppress=DevStreaming
  481. Suppress=DevTick
  482. Suppress=DevUI
  483. Suppress=DevUIAnimation
  484. Suppress=DevUIFocus
  485. Suppress=DevUIStates
  486. Suppress=DevUIStyles
  487. Suppress=DevMCP
  488. Suppress=DevHTTP
  489. Suppress=DevBeacon
  490. Suppress=DevBeaconGame
  491. Suppress=DevOnlineGame
  492. Suppress=DevMatchmaking
  493. Suppress=DevPing
  494. Suppress=DevWebUI
  495. Suppress=DevAsyncLoad
  496. Suppress=GameStats
  497. Suppress=Input
  498. Suppress=Inventory
  499. Suppress=Localization
  500. Suppress=LocalizationWarning
  501. Suppress=PlayerManagement
  502. Suppress=PlayerMove
  503. Paths=..\..\ShooterGame\Content
  504. Paths=..\..\ShooterGame\__Trashcan
  505. LocalizationPaths=..\..\ShooterGame\Localization
  506. SavePath=..\..\ShooterGame\Save
  507. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  508. SeekFreePCExtensions=xxx
  509. Suppress=DevWebUIScript
  510. Suppress=DevFireline
  511.  
  512. [Engine.Client]
  513. DisplayGamma=2.2
  514. MinDesiredFrameRate=35.000000
  515. InitialButtonRepeatDelay=0.2
  516. ButtonRepeatDelay=0.1
  517.  
  518. [WinDrv.WindowsClient]
  519. AudioDeviceClass=XAudio2.XAudio2Device
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  521. MinAllowableResolutionY=0
  522. MaxAllowableResolutionX=0
  523. MaxAllowableResolutionY=0
  524. MinAllowableRefreshRate=0
  525. MaxAllowableRefreshRate=0
  526. ParanoidDeviceLostChecking=1
  527. AllowJoystickInput=1
  528. UseRawMouseInput=1
  529.  
  530. [XAudio2.XAudio2Device]
  531. MaxChannels=32
  532. CommonAudioPoolSize=0
  533. MinCompressedDurationGame=5
  534. MinCompressedDurationEditor=4
  535. LowPassFilterResonance=0.9
  536. WorkAroundXDKRegression=TRUE
  537.  
  538. [ALAudio.ALAudioDevice]
  539. MaxChannels=32
  540. CommonAudioPoolSize=0
  541. MinCompressedDurationGame=5
  542. MinCompressedDurationEditor=4
  543. LowPassFilterResonance=0.9
  544. //DeviceName=Generic Software
  545.  
  546. [Engine.Player]
  547. ConfiguredInternetSpeed=15000
  548. ConfiguredLanSpeed=20000
  549. PP_DesaturationMultiplier=1.0
  550. PP_HighlightsMultiplier=1.0
  551. PP_MidTonesMultiplier=1.0
  552. PP_ShadowsMultiplier=1.0
  553.  
  554. [IpDrv.TcpNetDriver]
  555. AllowDownloads=True
  556. AllowPeerConnections=False
  557. AllowPeerVoice=False
  558. ConnectionTimeout=30.0
  559. InitialConnectTimeout=90.0
  560. ConnectionIssueTimeout=1.5
  561. AckTimeout=1.0
  562. KeepAliveTime=0.2
  563. MaxClientRate=15000
  564. MaxInternetClientRate=15000
  565. RelevantTimeout=5.0
  566. SpawnPrioritySeconds=1.0
  567. ServerTravelPause=4.0
  568. NetServerMaxTickRate=60.0
  569. LanServerMaxTickRate=35
  570. DownloadManagers=IpDrv.HTTPDownload
  571. DownloadManagers=Engine.ChannelDownload
  572. NetConnectionClassName=IpDrv.TcpipConnection
  573.  
  574. [IpDrv.ServerQueryDrvUDP]
  575. ServerQueryPort=7877
  576. MaxQueriesPerSecond=10
  577. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  578.  
  579. [IpServer.UdpServerQuery]
  580. GameName=ut
  581.  
  582. [IpDrv.UdpBeacon]
  583. DoBeacon=True
  584. BeaconTime=0.50
  585. BeaconTimeout=5.0
  586. BeaconProduct=ut
  587. ServerBeaconPort=8777
  588. BeaconPort=9777
  589.  
  590. [TextureStreaming]
  591. MinTextureResidentMipCount=7
  592. PoolSize=160
  593. MemoryMargin=20
  594. MemoryLoss=0
  595. HysteresisLimit=20
  596. DropMipLevelsLimit=16
  597. StopIncreasingLimit=12
  598. StopStreamingLimit=8
  599. MinEvictSize=10
  600. MinFudgeFactor=1
  601. FudgeFactorIncreaseRateOfChange=0.5
  602. FudgeFactorDecreaseRateOfChange=-0.4
  603. MinRequestedMipsToConsider=11
  604. MinTimeToGuaranteeMinMipCount=2
  605. MaxTimeToGuaranteeMinMipCount=12
  606. UseTextureFileCache=TRUE
  607. LoadMapTimeLimit=20.0
  608. LightmapStreamingFactor=0.04
  609. ShadowmapStreamingFactor=0.04
  610. MaxLightmapRadius=2000.0
  611. AllowStreamingLightmaps=True
  612. TextureFileCacheBulkDataAlignment=1
  613. UsePriorityStreaming=True
  614. bAllowSwitchingStreamingSystem=False
  615. UseDynamicStreaming=True
  616. bEnableAsyncDefrag=False
  617. bEnableAsyncReallocation=False
  618. MaxDefragRelocations=256
  619. MaxDefragDownShift=128
  620. BoostPlayerTextures=3.0
  621. TemporalAAMemoryReserve=4.0
  622.  
  623. [StreamByURL]
  624. PostLoadPause=6.0
  625.  
  626. [UnrealEd.EditorEngine]
  627. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  628. bSubtitlesEnabled=True
  629. GridEnabled=True
  630. SnapScaleEnabled=True
  631. ScaleGridSize=5
  632. SnapVertices=False
  633. SnapDistance=10.000000
  634. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  635. RotGridEnabled=True
  636. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  637. GameCommandLine=-log
  638. FOVAngle=90.000000
  639. GodMode=True
  640. AutoSaveDir=..\..\ShooterGame\Autosaves
  641. InvertwidgetZAxis=True
  642. UseAxisIndicator=True
  643. MatineeCurveDetail=0.1
  644. Client=WinDrv.WindowsClient
  645. CurrentGridSz=4
  646. bUseMayaCameraControls=True
  647. bPrefabsLocked=True
  648. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  649. EditorOnlyContentPackages=EditorMeshes
  650. EditorOnlyContentPackages=EditorMaterials
  651. EditorOnlyContentPackages=EditorResources
  652. EditPackagesInPath=..\..\Development\Src
  653. EditPackages=Core
  654. EditPackages=Engine
  655. EditPackages=GFxUI
  656. EditPackages=AkAudio
  657. EditPackages=GameFramework
  658. EditPackages=UnrealEd
  659. EditPackages=GFxUIEditor
  660. EditPackages=IpDrv
  661. EditPackages=WinDrv
  662. EditPackages=OnlineSubsystemPC
  663. EditPackages=OnlineSubsystemGameSpy
  664. EditPackages=OnlineSubsystemLive
  665. EditPackages=OnlineSubsystemSteamworks
  666. bBuildReachSpecs=FALSE
  667. EditPackages=SubstanceAir
  668. EditPackages=SubstanceAirEd
  669. bGroupingActive=TRUE
  670. bCustomCameraAlignEmitter=TRUE
  671. CustomCameraAlignEmitterDistance=100.0
  672. bDrawSocketsInGMode=FALSE
  673. bSmoothFrameRate=FALSE
  674. MinSmoothedFrameRate=5
  675. MaxSmoothedFrameRate=120
  676. FarClippingPlane=0
  677. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  678. EditPackagesOutPath=..\..\ShooterGame\Script
  679. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  680. EditPackages=SDEngine
  681. EditPackages=SDPCEngine
  682. EditPackages=SDPS3Engine
  683. EditPackages=SDEditor
  684. EditPackages=ShooterGame
  685. EditPackages=ShooterEditor
  686. EditPackages=ShooterGameContent
  687. InEditorGameURLOptions=
  688.  
  689. [UnrealEd.UnrealEdEngine]
  690. AutoSaveIndex=0
  691. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  692. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  693. PackagesToBeFullyLoadedAtStartup=EditorResources
  694. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  695. PackagesToBeFullyLoadedAtStartup=EngineFonts
  696. PackagesToBeFullyLoadedAtStartup=EngineResources
  697. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  698. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  699.  
  700. [Engine.DataStoreClient]
  701. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  702. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  703. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  704. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  705. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  706. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  707. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  708.  
  709. [DevOptions.Shaders]
  710. AutoReloadChangedShaders=True
  711. bAllowMultiThreadedShaderCompile=True
  712. bAllowDistributedShaderCompile=False
  713. bAllowDistributedShaderCompileForBuildPCS=True
  714. NumUnusedShaderCompilingThreads=1
  715. ThreadedShaderCompileThreshold=1
  716. MaxShaderJobBatchSize=30
  717. PrecompileShadersJobThreshold=40000
  718. bDumpShaderPDBs=True
  719. bPromptToRetryFailedShaderCompiles=True
  720.  
  721. [DevOptions.Debug]
  722. ShowSelectedLightmap=False
  723.  
  724. [StatNotifyProviders]
  725. BinaryFileStatNotifyProvider=true
  726. XmlStatNotifyProvider=false
  727. CsvStatNotifyProvider=false
  728. StatsNotifyProvider_UDP=true
  729. PIXNamedCounterProvider=false
  730.  
  731. [StatNotifyProviders.StatNotifyProvider_UDP]
  732. ListenPort=13000
  733.  
  734. [RemoteControl]
  735. SuppressRemoteControlAtStartup=False
  736.  
  737. [LogFiles]
  738. PurgeLogsDays=3
  739. LogTimes=True
  740.  
  741. [AnimationCompression]
  742. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  743. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  744. TranslationCompressionFormat=0
  745. RotationCompressionFormat=1
  746. AlternativeCompressionThreshold=1.f
  747. ForceRecompression=False
  748. bOnlyCheckForMissingSkeletalMeshes=False
  749. KeyEndEffectorsMatchName=IK
  750. KeyEndEffectorsMatchName=eye
  751. KeyEndEffectorsMatchName=weapon
  752. KeyEndEffectorsMatchName=hand
  753. KeyEndEffectorsMatchName=attach
  754. KeyEndEffectorsMatchName=camera
  755.  
  756. [IpDrv.OnlineSubsystemCommonImpl]
  757. MaxLocalTalkers=1
  758. MaxRemoteTalkers=16
  759. bIsUsingSpeechRecognition=false
  760.  
  761. [IpDrv.OnlineGameInterfaceImpl]
  762. LanAnnouncePort=14001
  763. LanQueryTimeout=5.0
  764. LanPacketPlatformMask=1
  765.  
  766. [OnlineSubsystemLive.OnlineSubsystemLive]
  767. LanAnnouncePort=14001
  768. VoiceNotificationDelta=0.2
  769.  
  770. [Engine.StaticMeshCollectionActor]
  771. bCookOutStaticMeshActors=TRUE
  772. MaxStaticMeshComponents=100
  773.  
  774. [Engine.StaticLightCollectionActor]
  775. bCookOutStaticLightActors=TRUE
  776. MaxLightComponents=100
  777.  
  778. [CpuUsage]
  779. SamplingRate=250
  780.  
  781. [LiveSock]
  782. bUseVDP=True
  783. bUseSecureConnections=true
  784. MaxDgramSockets=64
  785. MaxStreamSockets=16
  786. DefaultRecvBufsizeInK=256
  787. DefaultSendBufsizeInK=256
  788. SystemLinkPort=14000
  789.  
  790. [CustomStats]
  791. LD=Streaming fudge factor
  792. LD=FrameTime
  793. LD=Terrain Smooth Time
  794. LD=Terrain Render Time
  795. LD=Decal Render Time
  796. LD=Terrain Triangles
  797. LD=Decal Triangles
  798. LD=Decal Draw Calls
  799. LD=Static Mesh Tris
  800. LD=Skel Mesh Tris
  801. LD=Skel Verts CPU Skin
  802. LD=Skel Verts GPU Skin
  803. LD=30+ FPS
  804. LD=Total CPU rendering time
  805. LD=Total GPU rendering time
  806. LD=Occluded primitives
  807. LD=Projected shadows
  808. LD=Visible static mesh elements
  809. LD=Visible dynamic primitives
  810. LD=Texture Pool Size
  811. LD=Physical Memory Used
  812. LD=Virtual Memory Used
  813. LD=Audio Memory Used
  814. LD=Texture Memory Used
  815. LD=360 Texture Memory Used
  816. LD=Animation Memory
  817. LD=Vertex Lighting Memory
  818. LD=StaticMesh Vertex Memory
  819. LD=StaticMesh Index Memory
  820. LD=SkeletalMesh Vertex Memory
  821. LD=SkeletalMesh Index Memory
  822. LD=Decal Vertex Memory
  823. LD=Decal Index Memory
  824. LD=Decal Interaction Memory
  825. MEMLEAN=Virtual Memory Used
  826. MEMLEAN=Audio Memory Used
  827. MEMLEAN=Animation Memory
  828. MEMLEAN=FaceFX Cur Mem
  829. MEMLEAN=Vertex Lighting Memory
  830. MEMLEAN=StaticMesh Vertex Memory
  831. MEMLEAN=StaticMesh Index Memory
  832. MEMLEAN=SkeletalMesh Vertex Memory
  833. MEMLEAN=SkeletalMesh Index Memory
  834. MEMLEAN=Decal Vertex Memory
  835. MEMLEAN=Decal Index Memory
  836. MEMLEAN=Decal Interaction Memory
  837. MEMLEAN=VertexShader Memory
  838. MEMLEAN=PixelShader Memory
  839. GameThread=Async Loading Time
  840. GameThread=Audio Update Time
  841. GameThread=FrameTime
  842. GameThread=HUD Time
  843. GameThread=Input Time
  844. GameThread=Kismet Time
  845. GameThread=Move Actor Time
  846. GameThread=RHI Game Tick
  847. GameThread=RedrawViewports
  848. GameThread=Script time
  849. GameThread=Tick Time
  850. GameThread=Update Components Time
  851. GameThread=World Tick Time
  852. GameThread=Async Work Wait
  853. GameThread=PerFrameCapture
  854. GameThread=DynamicLightEnvComp Tick
  855. Mobile=ES2 Draw Calls
  856. Mobile=ES2 Draw Calls (UP)
  857. Mobile=ES2 Triangles Drawn
  858. Mobile=ES2 Triangles Drawn (UP)
  859. Mobile=ES2 Program Count
  860. Mobile=ES2 Program Count (PP)
  861. Mobile=ES2 Program Changes
  862. Mobile=ES2 Uniform Updates (Bytes)
  863. Mobile=ES2 Base Texture Binds
  864. Mobile=ES2 Detail Texture Binds
  865. Mobile=ES2 Lightmap Texture Binds
  866. Mobile=ES2 Environment Texture Binds
  867. Mobile=ES2 Bump Offset Texture Binds
  868. Mobile=Frustum Culled primitives
  869. Mobile=Statically occluded primitives
  870. SplitScreen=Processed primitives
  871. SplitScreen=Mesh draw calls
  872. SplitScreen=Mesh Particles
  873. SplitScreen=Particle Draw Calls
  874.  
  875. [MemorySplitClassesToTrack]
  876. Class=AnimSequence
  877. Class=AudioComponent
  878. Class=AudioDevice
  879. Class=BrushComponent
  880. Class=CylinderComponent
  881. Class=DecalComponent
  882. Class=DecalManager
  883. Class=DecalMaterial
  884. Class=Font
  885. Class=Level
  886. Class=Material
  887. Class=MaterialInstanceConstant
  888. Class=MaterialInstanceTimeVarying
  889. Class=Model
  890. Class=ModelComponent
  891. Class=MorphTarget
  892. Class=NavigationMeshBase
  893. Class=ParticleModule
  894. Class=ParticleSystemComponent
  895. Class=PathNode
  896. Class=ProcBuilding_SimpleLODActor
  897. Class=RB_BodyInstance
  898. Class=RB_BodySetup
  899. Class=ReachSpec
  900. Class=Sequence
  901. Class=SkeletalMesh
  902. Class=SkeletalMeshComponent
  903. Class=SoundCue
  904. Class=SoundNode
  905. Class=SoundNodeWave
  906. Class=StaticMesh
  907. Class=StaticMeshActor
  908. Class=StaticMeshCollectionActor
  909. Class=StaticMeshComponent
  910. Class=Terrain
  911. Class=TerrainComponent
  912. Class=Texture2D
  913. Class=UIRoot
  914.  
  915. [MemLeakCheckExtraExecsToRun]
  916. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  917. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  918. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  919. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  920. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  921. Cmd=lightenv list volumes
  922. Cmd=lightenv list transition
  923. Cmd=ListThreads
  924.  
  925. [ConfigCoalesceFilter]
  926. FilterOut=ShooterEngine.ini
  927. FilterOut=ShooterEditor.ini
  928. FilterOut=ShooterInput.ini
  929. FilterOut=ShooterLightmass.ini
  930. FilterOut=ShooterGame.ini
  931. FilterOut=ShooterGameDedicatedServer.ini
  932. FilterOut=ShooterUI.ini
  933. FilterOut=ShooterCompat.ini
  934. FilterOut=ShooterEngineG4WLive.ini
  935. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  936. FilterOut=ShooterEngineNoLive.ini
  937. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  938. FilterOut=ShooterEditorKeyBindings.ini
  939. FilterOut=ShooterEditorUserSettings.ini
  940. FilterOut=ShooterEngineGameSpy.ini
  941. FilterOut=ShooterEngineSteamworks.ini
  942. FilterOut=Descriptions.int
  943. FilterOut=Editor.int
  944. FilterOut=EditorTips.int
  945. FilterOut=UnrealEd.int
  946. FilterOut=WinDrv.int
  947. FilterOut=XWindow.int
  948. FilterOut=GfxUIEditor.int
  949. FilterOut=Properties.int
  950.  
  951. [TaskPerfTracking]
  952. bUseTaskPerfTracking=FALSE
  953. RemoteConnectionIP=10.1.20.20
  954. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  955. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  956.  
  957. [TaskPerfMemDatabase]
  958. bUseTaskPerfMemDatabase=TRUE
  959. RemoteConnectionIP=192.168.0.39
  960. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  961. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  962.  
  963. [MemoryPools]
  964. FLightPrimitiveInteractionInitialBlockSize=512
  965. FModShadowPrimitiveInteractionInitialBlockSize=512
  966.  
  967. [SystemSettings]
  968. bFirstRun=FALSE
  969. bUseMaxQualityMode=False
  970. StaticDecals=False
  971. DynamicDecals=False
  972. UnbatchedDecals=False
  973. DecalCullDistanceScale=0.050000
  974. DynamicLights=False
  975. DynamicShadows=False
  976. LightEnvironmentShadows=False
  977. CompositeDynamicLights=False
  978. SHSecondaryLighting=False
  979. DirectionalLightmaps=False
  980. MotionBlur=False
  981. MotionBlurPause=False
  982. MotionBlurSkinning=0
  983. DepthOfField=False
  984. AmbientOcclusion=False
  985. Bloom=False
  986. bAllowLightShafts=False
  987. bUseARGB8=False
  988. Distortion=False
  989. FilteredDistortion=False
  990. DropParticleDistortion=False
  991. bAllowDownsampledTranslucency=False
  992. SpeedTreeLeaves=False
  993. SpeedTreeFronds=False
  994. OnlyStreamInTextures=False
  995. LensFlares=False
  996. FogVolumes=False
  997. FloatingPointRenderTargets=True
  998. OneFrameThreadLag=False
  999. UseVsync=False
  1000. UpscaleScreenPercentage=True
  1001. Borderless=False
  1002. Fullscreen=True
  1003. AllowD3D11=False
  1004. AllowOpenGL=False
  1005. AllowRadialBlur=False
  1006. AllowSubsurfaceScattering=False
  1007. AllowImageReflections=False
  1008. AllowImageReflectionShadowing=False
  1009. bAllowSeparateTranslucency=False
  1010. bAllowPostprocessMLAA=False
  1011. bAllowHighQualityMaterials=False
  1012. bAllowWeatherEffect=False
  1013. bAllowPostProcess=False
  1014. SkeletalMeshLODBias=6
  1015. ParticleLODBias=0
  1016. DetailMode=0
  1017. MaxDrawDistanceScale=0.850000
  1018. ShadowFilterQualityBias=0
  1019. MaxAnisotropy=0
  1020. MaxMultiSamples=1
  1021. bAllowD3D9MSAA=False
  1022. bAllowTemporalAA=False
  1023. TemporalAA_MinDepth=250.000000
  1024. TemporalAA_StartDepthVelocityScale=50.000000
  1025. MinShadowResolution=2
  1026. MinPreShadowResolution=1
  1027. MaxShadowResolution=32
  1028. MaxWholeSceneDominantShadowResolution=32
  1029. ShadowFadeResolution=4
  1030. PreShadowFadeResolution=4
  1031. ShadowFadeExponent=0.125000
  1032. ResX=1920
  1033. ResY=1080
  1034. ScreenPercentage=100.000000
  1035. SceneCaptureStreamingMultiplier=1.000000
  1036. ShadowTexelsPerPixel=0
  1037. PreShadowResolutionFactor=0.100000
  1038. bEnableVSMShadows=False
  1039. bEnableBranchingPCFShadows=False
  1040. bAllowHardwareShadowFiltering=False
  1041. TessellationFactorMultiplier=1.000000
  1042. bEnableForegroundShadowsOnWorld=False
  1043. bEnableForegroundSelfShadowing=False
  1044. bAllowWholeSceneDominantShadows=False
  1045. bUseConservativeShadowBounds=False
  1046. ShadowFilterRadius=2.000000
  1047. ShadowDepthBias=0.006000
  1048. PerObjectShadowTransition=90.000000
  1049. CSMSplitPenumbraScale=0.500000
  1050. CSMSplitSoftTransitionDistanceScale=4.000000
  1051. CSMSplitDepthBiasScale=0.500000
  1052. CSMMinimumFOV=40.000000
  1053. CSMFOVRoundFactor=4.000000
  1054. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1055. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1056. WholeSceneShadowUnbuiltInteractionThreshold=50
  1057. bAllowFracturedDamage=False
  1058. NumFracturedPartsScale=1.000000
  1059. FractureDirectSpawnChanceScale=1.000000
  1060. FractureRadialSpawnChanceScale=1.000000
  1061. FractureCullDistanceScale=1.000000
  1062. bForceCPUAccessToGPUSkinVerts=false
  1063. bDisableSkeletalInstanceWeights=false
  1064. HighPrecisionGBuffers=False
  1065. MobileFeatureLevel=0
  1066. MobileFog=True
  1067. MobileSpecular=True
  1068. MobileBumpOffset=True
  1069. MobileNormalMapping=True
  1070. MobileEnvMapping=True
  1071. MobileRimLighting=True
  1072. MobileColorBlending=True
  1073. MobileVertexMovement=True
  1074. MobileLODBias=-0.5
  1075. MobileBoneCount=75
  1076. MobileBoneWeightCount=2
  1077. MobileUsePreprocessedShaders=True
  1078. MobileFlashRedForUncachedShaders=False
  1079. MobileWarmUpPreprocessedShaders=True
  1080. MobileCachePreprocessedShaders=False
  1081. MobileProfilePreprocessedShaders=False
  1082. MobileUseCPreprocessorOnShaders=True
  1083. MobileLoadCPreprocessedShaders=True
  1084. MobileSharePixelShaders=True
  1085. MobileShareVertexShaders=True
  1086. MobileShareShaderPrograms=True
  1087. MobileEnableMSAA=False
  1088. MobileContentScaleFactor=1.0
  1089. MobileVertexScratchBufferSize=150
  1090. MobileIndexScratchBufferSize=10
  1091. ApexLODResourceBudget=1000000020040877300000.000000
  1092. ApexDestructionMaxChunkIslandCount=2147483647
  1093. ApexDestructionMaxChunkSeparationLOD=1.000000
  1094. bEnableParallelAPEXClothingFetch=False
  1095. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_WeaponSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112. TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1115. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=32,MaxLODSize=32,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1117. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1118. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1119. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1120. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  1121. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1123.  
  1124. [SystemSettingsEditor]
  1125. ResX=1280
  1126. ResY=720
  1127.  
  1128. [SystemSettingsSplitScreen2]
  1129. bAllowWholeSceneDominantShadows=False
  1130. bAllowLightShafts=False
  1131. DetailMode=1
  1132.  
  1133. [SystemSettingsMobile]
  1134. BasedOn=SystemSettings
  1135. Fullscreen=True
  1136. DirectionalLightmaps=False
  1137. DynamicLights=False
  1138. SHSecondaryLighting=False
  1139. StaticDecals=True
  1140. DynamicDecals=False
  1141. UnbatchedDecals=False
  1142. MotionBlur=FALSE
  1143. MotionBlurPause=FALSE
  1144. DepthOfField=FALSE
  1145. AmbientOcclusion=FALSE
  1146. Bloom=FALSE
  1147. Distortion=FALSE
  1148. FilteredDistortion=FALSE
  1149. DropParticleDistortion=TRUE
  1150. FloatingPointRenderTargets=FALSE
  1151. MaxAnisotropy=2
  1152. bAllowLightShafts=FALSE
  1153. DynamicShadows=False
  1154.  
  1155. [SystemSettingsMobileTextureBias]
  1156. BasedOn=SystemSettingsMobile
  1157. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1158. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1159. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1160. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1161. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1171. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1176. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1177. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1180. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1181. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1182.  
  1183. [SystemSettingsIPhone3GS]
  1184. BasedOn=SystemSettingsMobileTextureBias
  1185. MobileEnableMSAA=True
  1186.  
  1187. [SystemSettingsIPhone4]
  1188. BasedOn=SystemSettingsMobile
  1189. MobileContentScaleFactor=2.0
  1190.  
  1191. [SystemSettingsIPodTouch4]
  1192. BasedOn=SystemSettingsMobileTextureBias
  1193. MobileContentScaleFactor=2.0
  1194.  
  1195. [SystemSettingsIPad]
  1196. BasedOn=SystemSettingsMobileTextureBias
  1197. MobileFeatureLevel=1
  1198. MobileFog=False
  1199. MobileSpecular=False
  1200. MobileBumpOffset=False
  1201. MobileNormalMapping=False
  1202. MobileEnvMapping=False
  1203. MobileRimLighting=False
  1204. MobileContentScaleFactor=0.9375
  1205.  
  1206. [SystemSettingsIPad2]
  1207. BasedOn=SystemSettingsMobile
  1208. MobileEnableMSAA=True
  1209.  
  1210. [SystemSettingsAndroid]
  1211. BasedOn=SystemSettingsMobileTextureBias
  1212.  
  1213. [Engine.PhysicsLODVerticalEmitter]
  1214. ParticlePercentage=100
  1215.  
  1216. [Engine.OnlineSubsystem]
  1217. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1218. AsyncMinCompletionTime=0.0
  1219.  
  1220. [Engine.OnlineRecentPlayersList]
  1221. MaxRecentPlayers=100
  1222. MaxRecentParties=5
  1223.  
  1224. [VoIP]
  1225. VolumeThreshold=0.1
  1226. bHasVoiceEnabled=true
  1227.  
  1228. [FullScreenMovie]
  1229. bForceNoMovies=FALSE
  1230. LoadMapMovie=SGLoadingScreen.OBJLoading
  1231. bShouldStopMovieAtEndOfLoadMap=TRUE
  1232.  
  1233. [IPDrv.WebConnection]
  1234. MaxValueLength=512
  1235. MaxLineLength=4096
  1236.  
  1237. [IPDrv.WebServer]
  1238. ApplicationPaths[0]=/ServerAdmin
  1239. ApplicationPaths[1]=/images
  1240. ListenPort=80
  1241. MaxConnections=18
  1242. ExpirationSeconds=86400
  1243. bEnabled=false
  1244.  
  1245. [IPDrv.WebResponse]
  1246. IncludePath=/Web
  1247. CharSet=iso-8859-1
  1248.  
  1249. [TextureTracking]
  1250. #TextureName=T_GD_Traffic_Crosswalk_01
  1251.  
  1252. [AnimNotify]
  1253. Trail_MaxSampleRate=200.0
  1254.  
  1255. [Engine.UIDataStore_OnlinePlayerData]
  1256. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1257. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1258. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1259. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1260. StorageProviderClassName=SDEngine.SDStorageProvider
  1261. ProfileDataExtension=.ue3profile
  1262.  
  1263. [Engine.LocalPlayer]
  1264. EyefinityFOVThreshold=140.0
  1265. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1266.  
  1267. [MobileSupport]
  1268. bShouldCachePVRTCTextures=False
  1269. bShouldFlattenMaterials=False
  1270. FlattenedTextureResolutionBias=0
  1271. UDKRemotePort=41765
  1272. UDKRemotePortPIE=41766
  1273.  
  1274. [Engine.GameViewportClient]
  1275. bDebugNoGFxUI=FALSE
  1276. bUseHardwareCursorWhenWindowed=TRUE
  1277.  
  1278. [ContentComparisonReferenceTypes]
  1279. +Class=AnimSet
  1280. +Class=SkeletalMesh
  1281. +Class=SoundCue
  1282. +Class=StaticMesh
  1283. +Class=ParticleSystem
  1284. +Class=Texture2D
  1285.  
  1286. [Engine.HttpFactory]
  1287. HttpRequestClassName=WinDrv.HttpRequestWindows
  1288.  
  1289. [IpDrv.OnlineImageDownloaderWeb]
  1290. MaxSimultaneousDownloads=8
  1291. MaxRetryCount=4
  1292.  
  1293. [Configuration]
  1294.  
  1295. [SDEngine.SDEngineExtensions]
  1296. HttpClassName=ShooterGame.SGHttp
  1297. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1298.  
  1299. [ShooterGame.SGEngine]
  1300. bLimitFrontendFrameRate=TRUE
  1301. MaxFrontendFrameRate=90.0
  1302.  
  1303. [ShooterGame.SGEngineExtensions]
  1304. m_DedicatedServerAutoProfileTime=10.0
  1305. m_DedicatedServerAutoProfileCooldown=180.0
  1306. m_DedicatedServerAutoProfileNumPlayers=10
  1307.  
  1308. [OnlineSubsystemPC.OnlineSubsystemPC]
  1309. ProfileDataDirectory=.\Shooter\SaveData
  1310. ProfileDataExtension=.ue3profile
  1311.  
  1312. [SDEngine.SDProfile]
  1313. bDisableOfflineSaves=false
  1314. bDisableOnlineSaves=false
  1315. bUseMostRecentSave=false
  1316.  
  1317. [SDEngine.SDOnlineSubsystem]
  1318. ProfileDataDirectory=.\Shooter\SaveData
  1319. ProfileDataExtension=.ue3profile
  1320.  
  1321. [SDEngine.SDVisibilityManager]
  1322. m_VisibilityValidityTime=0.2f
  1323.  
  1324. [SDPCEngine.SDOnlineSubsystemFireline]
  1325. m_SettingsClassName=SDEngine.SDFirelineSettings
  1326. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1327. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1328. m_ServerHeartbeatGap=25.0
  1329. m_ClientHeartbeatGap=240.0
  1330. m_JoinTimeout=30.0
  1331. m_RequestRetryCooldownTimeMultiplier=2.0
  1332. m_RequestMaxRetry=6
  1333. m_MaxUnansweredHeartbeatAllowed=3
  1334. m_ManifestIndexName=index
  1335.  
  1336. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1337. m_SessionRetryTimeCooldownMultiplier=2.0
  1338. m_SessionRetryTimeCooldownMax=960.0
  1339.  
  1340. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1341. m_MaxLoginStepTime=30.0
  1342.  
  1343. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1344. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1345.  
  1346. [Windows.StandardUser]
  1347. MyDocumentsSubDirName=UnrealEngine3
  1348.  
  1349. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1350. bHasGameSpyAccount=true
  1351. EncryptedProductKey=NotForShip
  1352. ProfileDataDirectory=../ShooterGame/SaveData
  1353. ProfileDataExtension=.ue3profile
  1354. ProductID=11097
  1355. NamespaceID=40
  1356. PartnerID=33
  1357. GameID=1727
  1358. StatsVersion=7
  1359. NickStatsKeyId=1
  1360. PlaceStatsKeyId=2
  1361. LocationUrlsForInvites=shooterpc
  1362. LocationUrl=shooterpc
  1363. bShouldUseMcp=true
  1364.  
  1365. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1366. bUseVAC=true
  1367. GameDir=unrealtest
  1368. GameVersion=1.0.0.0
  1369. Region=255
  1370. CurrentNotificationPosition=8
  1371. ResetStats=0
  1372.  
  1373. [SDEngine.SDGameStatsManager]
  1374. GAME_STATS_VERSION=19
  1375.  
  1376. [GameplayStats.JSON]
  1377. Enabled=false
  1378. CommandLine=stats
  1379.  
  1380. [GameplayStats.Fireline]
  1381. Enabled=true
  1382.  
  1383. [GameplayStats.Echo]
  1384. Enabled=true
  1385. PlaytestOnly=true
  1386. Frequency=5.0
  1387. ContentEncoding=zlib
  1388. MonitorUpload=true
  1389. MonitorUploadFrequency=10.0
  1390. CommandLine=stats
  1391.  
  1392. [GameplayStats.Unreal]
  1393. Enabled=true
  1394. Frequency=0.25
  1395. CommandLine=stats
  1396.  
  1397. [PacketSimulationSettings]
  1398. PktLoss=0
  1399. PktLag=0
  1400. PktLagVariance=0
  1401.  
  1402. [SDAudioPackages]
  1403. PackageNames=SFX.pck
  1404. PackageNames=Default.pck
  1405.  
  1406. [SDSoundSystem]
  1407. uIOMemorySize=8192
  1408. fTargetAutoStmBufferLength=380
  1409. fMaxCacheRatio=2.0
  1410. uDefaultPoolSize=16384
  1411. uLEngineDefaultPoolSize=32768
  1412. uCommandQueueSize=192
  1413. HDREnable=1
  1414. HDREnableBoost=0
  1415. HDRSettingIndex=1
  1416. HDRMaxSize0=35
  1417. HDRMinSize0=26
  1418. HDRReleaseRate0=20
  1419. HDRMaxSize1=65
  1420. HDRMinSize1=48
  1421. HDRReleaseRate1=30
  1422. HDRMaxSize2=68
  1423. HDRMinSize2=45
  1424. HDRReleaseRate2=20
  1425. MuteOnLostFocus=1
  1426. OcclusionMinValue=0.25
  1427. OcclusionMaxValue=0.75
  1428. OcclusionMinDistance=512
  1429. OcclusionMaxDistance=20000
  1430.  
  1431. [SDTestServer]
  1432. Dedicated=true
  1433. Listen=false
  1434.  
  1435. [ShooterGame.SGDTServer]
  1436. m_DTPort=7999
  1437. m_DTLogging=false
  1438.  
  1439. [ShooterGame.SGClientVoice]
  1440. m_DTPort=8432
  1441. m_DTLogging=false
  1442.  
  1443. [SDEngine.SDFirelineBatchUpdateObject]
  1444. m_MaxUpdateAttempts=5
  1445. m_BaseRetryDelay=1.7f
  1446.  
  1447. [SDEngine.SDCoherentUIManager]
  1448. m_bUseWebCache=true
  1449. m_WebCacheDir=WebCache
  1450.  
  1451. [IniVersion]
  1452. 0=1424453636.000000
  1453. 1=1424453650.000000
  1454.  
  1455. [AppCompat]
  1456. CompatLevelComposite=3
  1457. CompatLevelCPU=5
  1458. CompatLevelGPU=3
  1459. MeasuredCPUScore=108.242737
  1460. CompatLevelGPUFix=0
  1461.  
  1462.  
Not running #stdin #stdout 0s 0KB
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Standard output is empty