#include<LiquidCrystal.h>
#define abs(x) ((x)>=0) ? (x):-(x)
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
int in = 0;
#define lol in
class kek{
public:
int x;
kek(int i){x=i;}
};
class fuk{
kek k;
//fuk(kek x){k=x;}
};
kek k(5);
void kuk(){lcd.write(1);}
//void kuk(kek *k){lcd.write(1);}
//void kuk(kek k){lcd.write(1);}
// the setup routine runs once when you press reset:
void setup() {
lcd.begin(16, 2);
lcd.autoscroll();
pinMode(9, OUTPUT);
pinMode(in, INPUT);
}
// the loop routine runs over and over again forever:
void loop() {
}
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