#include <stdio.h>
#include <math.h>
struct Triangle {
double a;
double b;
double c;
};
int main(void) {
struct Triangle t;
double s, area;
/* ヘロンの公式 */
s = (t.a + t.b + t.c) / 2.0;
area
= sqrt(s
* (s
- t.
a) * (s
- t.
b) * (s
- t.
c));
/* 出力 */
return 0;
}
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