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  1. Vector3 closs = Vector3.Cross(transform.rotation * Vector3.up, Vector3.Cross((position1 - position0).normalized, (position2 - position0).normalized));
  2. float dot = Vector3.Dot (transform.rotation * Vector3.up, Vector3.Cross((position1 - position0).normalized, (position2 - position0).normalized));
  3.  
  4. //dot += 1.0f;
  5.  
  6. Debug.Log(closs);
  7. Debug.Log(dot);
  8.  
  9.  
  10. transform.Rotate(closs, dot);
  11.  
  12. /*
  13. (0.0, 0.0, -0.1)
  14. UnityEngine.Debug:Log(Object)
  15.  
  16. 0.2894813
  17. UnityEngine.Debug:Log(Object)
  18.  
  19. */
Compilation error #stdin compilation error #stdout 0s 0KB
stdin
Standard input is empty
compilation info
prog.cs(1,0): error CS1525: Unexpected symbol `Vector3'
Compilation failed: 1 error(s), 0 warnings
stdout
Standard output is empty