#include <stdlib.h>
#include <stdio.h>
#include <string.h>
/**
* CodinGame planet is being attacked by slimy insectoid aliens.
* <---
* Hint:To protect the planet, you can implement the pseudo-code provided in the statement, below the player.
**/
int main()
{
// game loop
while (1) {
char enemy1[256]; // name of enemy 1
scanf("%s", enemy1);
int dist1; // distance to enemy 1
scanf("%d", &dist1);
char enemy2[256]; // name of enemy 2
scanf("%s", enemy2);
int dist2; // distance to enemy 2
scanf("%d", &dist2);
// Write an action using printf(). DON'T FORGET THE TRAILING \n
// To debug: fprintf(stderr, "Debug messages...\n");
// printf("enemy1\n"); // You have to output a correct ship name to shoot ("Buzz", enemy1, enemy2, ...)
if(dist1 < dist2)
{
printf("%s\n", enemy1);
}
else
{
printf("enemy2\n");
}
}
return 0;
}
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Main.java:1: error: illegal character: '#'
#include <stdlib.h>
^
Main.java:1: error: class, interface, or enum expected
#include <stdlib.h>
^
Main.java:2: error: illegal character: '#'
#include <stdio.h>
^
Main.java:3: error: illegal character: '#'
#include <string.h>
^
Main.java:16: error: class, interface, or enum expected
scanf("%s", enemy1);
^
Main.java:17: error: class, interface, or enum expected
int dist1; // distance to enemy 1
^
Main.java:18: error: class, interface, or enum expected
scanf("%d", &dist1);
^
Main.java:19: error: class, interface, or enum expected
char enemy2[256]; // name of enemy 2
^
Main.java:20: error: class, interface, or enum expected
scanf("%s", enemy2);
^
Main.java:21: error: class, interface, or enum expected
int dist2; // distance to enemy 2
^
Main.java:22: error: class, interface, or enum expected
scanf("%d", &dist2);
^
Main.java:28: error: class, interface, or enum expected
if(dist1 < dist2)
^
Main.java:31: error: class, interface, or enum expected
}
^
Main.java:35: error: class, interface, or enum expected
}
^
Main.java:40: error: class, interface, or enum expected
}
^
15 errors