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  1. // New Code
  2.  
  3. // ...
  4.  
  5. _BaseballImg = new Image();
  6. _BaseballImg.onload = function () {
  7. _BCImg = new bC_img(_BaseballImg, _Canvas, _CONST_ACC_2D0, 0, _PX_PER_UNIT);
  8. _BCImg.getBCConstAcc().setPos0(new Vector2D(_BCImg.getRadX() / _PX_PER_UNIT,
  9. _BCImg.getRadY() / _PX_PER_UNIT));
  10. _BCImg.setPos0(_BCCanvas.getRandPos(_BCImg.getRadX(), _BCImg.getRadY()));
  11. // _AllowNextFrame is false now, so does not animate, but draws
  12. // Then _AllowNextFrame set true to allow animation
  13. draw();
  14. _AllowNextFrame = true;
  15. };
  16. _BaseballImg.src = '../images/baseball_16x16.png';
  17.  
  18. //---
  19.  
  20. //Old Code
  21.  
  22. //---
  23. _BaseballImg = new Image();
  24. _BaseballImg.src = '../images/baseball_16x16.png';
  25. _BCImg = new bC_img(_BaseballImg, _Canvas, _CONST_ACC_2D0, 0, _PX_PER_UNIT);
  26. _BCImg.getBCConstAcc().setPos0(new Vector2D(_BCImg.getRadX() / _PX_PER_UNIT,
  27. _BCImg.getRadY() / _PX_PER_UNIT));
  28. _BCImg.setPos0(_BCCanvas.getRandPos(_BCImg.getRadX(), _BCImg.getRadY()));
  29. // _AllowNextFrame is false now, so does not animate, but draws
  30. // Then _AllowNextFrame set true to allow animation
  31. draw();
  32. _AllowNextFrame = true;
Runtime error #stdin #stdout 0.3s 213248KB
stdin
Standard input is empty
stdout
Standard output is empty