#include <bits/stdc++.h>
using namespace std;

#define N 101
int a[N][N], b[N][N];

int main() {
  /* Enter your code here. Read input from STDIN. Print output to STDOUT */
  ios_base::sync_with_stdio(0);
  int n, m;
  cin >> n >> m;
  for(int i = 1; i <= n; i++) {
    for(int j = 1; j <= m; j++) {
      cin >> b[i][j];
      a[i][j] = b[i][j];
      a[i][j] += a[i - 1][j];
      a[i][j] += a[i][j - 1];
      a[i][j] -= a[i - 1][j - 1];
    }
  }
  int p, A;
  cin >> A >> p;
  for(int ca = n * m; ca >= A; ca--) {
    vector<int> l, g;
    //cout<<a<<endl;
    for(int i = 1; i * i <= ca; i++) {
      if((ca % i) == 0) {
        l.emplace_back(i);
        if(i * i != ca) {
          g.emplace_back(ca / i);
        }
      }
    }
    for(int i = (int)g.size() - 1; i >= 0; i--) {
      l.emplace_back(g[i]);
    }
    vector<int> w;
    for(int i = 0; i < l.size(); i++) {
      w.emplace_back(ca / l[i]);
    }
    int r = l.size();
    int p1 = 0, p2 = r - 1;
    for(int i = 1; i <= n; i++) {
      while(p2 >= 0 && i + l[p2] - 1 > n) {
        p2--;
      }
      p1 = 0;
      for(int j = 1; j <= m; j++) {
        while(p1 < r && j + w[p1] - 1 > m) {
          p1++;
        }
        //cout << "1: " << i << " " << j << " " << p1 << " " << p2 << endl;
        for(int k = p1; k <= p2; k++) {
          int c = i + l[k] - 1;
          int d = j + w[k] - 1;
          int cur = a[c][d] - a[i - 1][d] - a[c][j - 1] + a[i - 1][j - 1];
          if((cur * 100) / ca >= p) {
            cout << i << " " << j << " " << c << " " << d << '\n';
            for(int ii = i; ii <= c; ii++) {
              for(int jj = j; jj <= d; jj++) {
                b[ii][jj] = -10001;
              }
            }
            for(int ii = 1; ii <= n; ii++) {
              for(int jj = 1; jj <= m; jj++) {
                a[ii][jj] = b[ii][jj];
                a[ii][jj] += a[ii - 1][jj];
                a[ii][jj] += a[ii][jj - 1];
                a[ii][jj] -= a[ii - 1][jj - 1];
              }
            }
          }
        }
      }
    }
  }
  return 0;
}
