#include <iostream>
using namespace std;

namespace Sensors {
class MySensor {
 public:
     enum class SensorStatus {
         kSensorActive,
         kSensorInactive
     };
     
     SensorStatus GetCurrentStatus(void) {
     	return SensorStatus::kSensorActive;
     }
};
}

void someFunction() {
	
	Sensors::MySensor s;
	
	using Status = Sensors::MySensor::SensorStatus;
	Status stat = s.GetCurrentStatus();
	
	typedef Sensors::MySensor::SensorStatus Status2;
	Status2 stat2 = s.GetCurrentStatus();
}


int main() {
	// your code goes here
	return 0;
}