#include <iostream>

template <typename T>
class A
{
public:
    A(T t) : mT(t) {}
    virtual ~A() {}
    virtual void doThings() = 0;
protected:
    T mT;
};

template <typename T, typename A = A<T>>
class B : public A
{
public:
    B(T t) : A(t) {}
    virtual ~B() {}
    virtual void doThings() { std::cout << "B" << std::endl; std::cout << A::mT << std::endl; }
};

template <typename T, typename A = A<T>>
class C : public A
{
public:
    C(T t) : A(t) {}
    virtual ~C() {}
    virtual void doThings() { std::cout << "C" << std::endl; std::cout << A::mT << std::endl;}
};

template <typename... T>
void ignore(T&&... t)
{
}

template <typename T, typename ...Args>
class ChildGenerator : public Args...
{
public:
    ChildGenerator(T t) : Args(t)... {}

    // The unpacking of the variadic template does not work here.
    // Do I need to make it recursive somehow? How can I do that without having to instantiate new classes B and C?
    void doThings() override { ((Args::doThings()) , ...);}
};

int main()
{
    using B = B<double>;
    using C = C<double>;
    B c1(0.0);
    C c2(1.0);
    ChildGenerator<double, B, C> c3(2.0);
    c1.doThings();
    c2.doThings();
    c3.doThings();
 }