using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextUI : MonoBehaviour { public Text playerOneScore, playerTwoScore, winMessage; public Ball ball; // Start is called before the first frame update void Start() { ball = FindObjectOfType(); Debug.Log(ball.winner); } // Update is called once per frame void Update() { if(Time.timeScale == 0) { switch (ball.winner) { case "Player 1": playerOneScore.text = playerOneScore.ToString(); Debug.Log("Its worked 1"); break; case "Player 2": playerTwoScore.text = playerTwoScore.ToString(); Debug.Log("Its worked 2"); break; default: break; } } } }