[URL] Protocol=unreal Name=Player Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalOptions= TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg= MapExt=umap EXEName=ShooterGame.exe DebugEXEName=DEBUG-ShooterGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Dirty Bomb GameNameShort=EG DevEntryMap=Frontend.umap TestingEntryMap=FuncTest_EmptyMap.umap GameName_RUS=Dirty Bomb [Engine.ScriptPackages] EngineNativePackages=Core EngineNativePackages=Engine EngineNativePackages=GFxUI EngineNativePackages=GameFramework NetNativePackages=IpDrv NetNativePackages=WinDrv EditorPackages=UnrealEd ScaleformEditorPackages=GFxUIEditor EngineNativePackages=SubstanceAir EditorPackages=SubstanceAirEd NativePackages=AkAudio NativePackages=SDEngine NativePackages=SDPCEngine NativePackages=ShooterGame [Engine.Engine] AllowAMDEyefinity=False NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ServerQueryDriver=IpDrv.ServerQueryDrvUDP ConsoleClassName=ShooterGame.SGConsole GameViewportClientClassName=ShooterGame.SGGameViewportClient LocalPlayerClassName=ShooterGame.SGLocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=INT bAllowMatureLanguage=FALSE GameEngine=ShooterGame.SGEngine EditorEngine=ShooterEditor.SGEditorEngine UnrealEdEngine=ShooterEditor.SGEditorEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse SkinBRDFTextureName=EngineMaterials.BeckmannMap EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.025 ProcBuildingLODLightingTexelsPerWorldUnit=0.005 MaxProcBuildingLODColorTextureSize=256 MaxProcBuildingLODLightingTextureSize=64 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True bCombineSimilarMappings=False MaxRMSDForCombiningMappings=6.0 ImageReflectionTextureSize=64 TerrainMaterialMaxTextureCount=8 TerrainTessellationCheckCount=99 TerrainTessellationCheckBorder=0.0 TerrainTessellationCheckDistance=1024.0 BeginUPTryCount=200000 bStaticDecalsEnabled=False bDynamicDecalsEnabled=False bForceStaticTerrain=True LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=128 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=False bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ShooterGame.PVEScout DefaultPostProcessName=Post_Process.PPC_Default DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.1 MinTextureDensity=0.0 IdealTextureDensity=3.25 MaxTextureDensity=12.5 MinLightMapDensity=0.0 IdealLightMapDensity=0.01 MaxLightMapDensity=0.025 RenderLightMapDensityGrayscaleScale=0.2 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=60.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 bShouldGenerateSimpleLightmaps=TRUE bUseNormalMapsForSimpleLightMaps=TRUE bSmoothFrameRate=True MinSmoothedFrameRate=0 MaxSmoothedFrameRate=60 bCheckForMultiplePawnsSpawnedInAFrame=FALSE NumPawnsAllowedToBeSpawnedInAFrame=2 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) bEnableOnScreenDebugMessages=true AllowScreenDoorFade=False AllowNvidiaStereo3d=True EnableMatineePostProcessMaterialParam=False IgnoreSimulatedFuncWarnings=Tick NearClipPlane=3.0 bUseStreamingPause=false bKeepAllMaterialQualityLevelsLoaded=True bUseRecastNavMesh=TRUE bEnableColorClear=TRUE DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline WorldInfoClassName=ShooterGame.SGWorldInfo AdditionalFontNames=SGBitmapFonts.BMMainFont10pt AdditionalFontNames=SGBitmapFonts.BMMainFont12pt AdditionalFontNames=SGBitmapFonts.BMMainFont20pt [Engine.SeqAct_Interp] RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ShooterGame.SGDemoController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 ConnectionIssueTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=100 LanServerMaxTickRate=100 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7 [Engine.PackagesToAlwaysCook] Package=ShooterEntry Package=Loading Package=Frontend Package=Lobby Package=BarkEvents SeekFreePackage=LoadingScreen_default SeekFreePackage=LoadingScreen_EXE_Overground SeekFreePackage=LoadingScreen_EXE_Rebar SeekFreePackage=LoadingScreen_EXE_Sandlot SeekFreePackage=LoadingScreen_EXE_Warehouse SeekFreePackage=LoadingScreen_OBJ_Bridge SeekFreePackage=LoadingScreen_OBJ_Canal SeekFreePackage=LoadingScreen_OBJ_Battersea SeekFreePackage=LoadingScreen_OBJ_Map_6 SeekFreePackage=LoadingScreen_OBJ_Victoria SeekFreePackage=LoadingScreen_OBJ_TrainyardOld SeekFreePackage=LoadingScreen_OBJ_Trainyard SeekFreePackage=LoadingScreen_OBJ_CanaryWharf SeekFreePackage=LoadingScreen_OBJ_Whitechapel SeekFreePackage=LoadingScreen_NUF_Map01 SeekFreePackage=LoadingScreen_NUF_Map02 SeekFreePackage=LoadingScreen_NUF_Map03 SeekFreePackage=LoadingScreen_NUF_Map04 SeekFreePackage=LoadingScreen_NUF_Map05 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=Soldier_01_Gameplay Package=Soldier_02_Gameplay Package=Soldier_03_Gameplay Package=Soldier_04_Gameplay Package=Medic_01_Gameplay Package=Medic_02_Gameplay Package=Medic_03_Gameplay Package=Medic_04_Gameplay Package=Engineer_01_Gameplay Package=Engineer_02_Gameplay Package=Engineer_03_Gameplay Package=Engineer_04_Gameplay Package=FieldOps_01_Gameplay Package=FieldOps_02_Gameplay Package=FieldOps_03_Gameplay Package=FieldOps_04_Gameplay Package=FieldOps_05_Gameplay Package=CovertOps_01_Gameplay Package=CovertOps_02_Gameplay Package=CovertOps_03_Gameplay Package=CovertOps_04_Gameplay Package=SharedCharacters_Gameplay Package=CharacterPreview_01_Gameplay Package=AssaultRifle_01_Gameplay Package=AssaultRifle_02_Gameplay Package=AssaultRifle_03_Gameplay Package=AssaultRifle_04_Gameplay Package=CricketBat_01_Gameplay Package=GrenadeLauncher_01_Gameplay Package=Grenade_01_Gameplay Package=Grenade_02_Gameplay Package=Grenade_05_Gameplay Package=HeavyMachineGun_01_Gameplay Package=Knife_01_Gameplay Package=Knife_02_Gameplay Package=Katana_01_Gameplay Package=MachineGun_01_Gameplay Package=MachineGun_02_Gameplay Package=MachinePistol_01_Gameplay Package=MachinePistol_02_Gameplay Package=MachinePistol_03_Gameplay Package=MachinePistol_04_Gameplay Package=MountedMG_01_Gameplay Package=MountedMG_02_Gameplay Package=Pistol_01_Gameplay Package=Pistol_02_Gameplay Package=Pistol_03_Gameplay Package=Pistol_04_Gameplay Package=Pistol_05_Gameplay Package=Pistol_06_Gameplay Package=ReviveGun_01_Gameplay Package=RocketLauncher_01_Gameplay Package=Shotgun_01_Gameplay Package=Shotgun_02_Gameplay Package=Shotgun_03_Gameplay Package=SniperRifle_01_Gameplay Package=SniperRifle_02_Gameplay Package=SniperRifle_03_Gameplay Package=StickyMine_01_Gameplay Package=StickyBomb_01_Gameplay Package=SubMachineGun_01_Gameplay Package=SubMachineGun_02_Gameplay Package=SubMachineGun_03_Gameplay Package=SubMachineGun_04_Gameplay Package=SubMachineGun_05_Gameplay Package=Ironsight_01_Gameplay Package=Ironsight_02_Gameplay Package=Ironsight_03_Gameplay Package=Ironsight_04_Gameplay Package=Ironsight_05_Gameplay Package=Ironsight_06_Gameplay Package=Ironsight_07_Gameplay Package=Ironsight_08_Gameplay Package=Magazine_01_Gameplay Package=Magazine_02_Gameplay Package=Magazine_03_Gameplay Package=Magazine_04_Gameplay Package=Magazine_05_Gameplay Package=Magazine_06_Gameplay Package=Magazine_07_Gameplay Package=Magazine_08_Gameplay Package=Magazine_09_Gameplay Package=RedDot_01_Gameplay Package=Scope_01_Gameplay Package=Scope_02_Gameplay Package=Scope_04_Gameplay Package=Silencer_01_Gameplay Package=Silencer_02_Gameplay Package=Trinket_Gameplay Package=AirStrikeMarker_01_Gameplay Package=AirStrikeMarker_02_Gameplay Package=AmmoPack_01_Gameplay Package=AmmoStation_01_Gameplay Package=C4_01_Gameplay Package=C4Wireless_01_Gameplay Package=ConcussionGrenade_01_Gameplay Package=DeployableCover_01_Gameplay Package=HackingDevice_01_Gameplay Package=HealingStation_01_Gameplay Package=HealthPack_01_Gameplay Package=HealthPack_02_Gameplay Package=HeartbeatSensor_01_Gameplay Package=Mine_01_Gameplay Package=Molotov_01_Gameplay Package=ObjectiveCarryItem_01_Gameplay Package=PDA_01_Gameplay Package=SupplyCrate_01_Gameplay Package=ThirdEyeCam_01_Gameplay Package=ThirdEyeDevice_01_Gameplay Package=Turret_01_Gameplay Package=EmpGrenade_01_Gameplay Package=SmokeGrenade_01_Gameplay Package=FragGrenade_01_Gameplay Package=ActiveCamo_01_Gameplay Package=ActiveHealingAura_01_Gameplay Package=Blowtorch_01_Gameplay Package=Defibs_01_Gameplay Package=Martyrdom_01_Gameplay Package=IRGoggles_01_Gameplay Package=LaserPainter_01_Gameplay Package=OrbitalLaser_01_Gameplay Package=Pliers_01_Gameplay Package=SelfRevive_01_Gameplay Package=Screwdriver_01_Gameplay Package=ArtilleryStrike_01_Gameplay Package=Perks Package=Augments NoncombinedPackage=SGVars Package=SGFonts Package=SGBitmapFonts Package=HudTextureRenderTargets Package=Post_Process Package=PhysicalMaterial Package=SGLoadingScreen [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=33476 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\ShooterGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ShooterGame\Script FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease CutdownPaths=..\..\ShooterGame\CutdownPackages CutdownPaths=..\..\ShooterGame\Script ScreenShotPath=..\..\ShooterGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u Extensions=umap SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=FALSE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevStreaming Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=DevPing Suppress=DevWebUI Suppress=DevAsyncLoad Suppress=GameStats Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Paths=..\..\ShooterGame\Content Paths=..\..\ShooterGame\__Trashcan LocalizationPaths=..\..\ShooterGame\Localization SavePath=..\..\ShooterGame\Save SeekFreePCPaths=..\..\ShooterGame\CookedPC SeekFreePCExtensions=xxx Suppress=DevWebUIScript Suppress=DevFireline [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 UseRawMouseInput=1 [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 WorkAroundXDKRegression=TRUE [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=90.0 ConnectionIssueTimeout=1.5 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=15000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60.0 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpDrv.ServerQueryDrvUDP] ServerQueryPort=7877 MaxQueriesPerSecond=10 ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 BoostPlayerTextures=3.0 TemporalAAMemoryReserve=4.0 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=ShooterGame.SGLocalPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\ShooterGame\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=AkAudio EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=WinDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE EditPackages=SubstanceAir EditPackages=SubstanceAirEd bGroupingActive=TRUE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 FarClippingPlane=0 TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates EditPackagesOutPath=..\..\ShooterGame\Script FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease EditPackages=SDEngine EditPackages=SDPCEngine EditPackages=SDPS3Engine EditPackages=SDEditor EditPackages=ShooterGame EditPackages=ShooterEditor EditPackages=ShooterGameContent InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False bAllowDistributedShaderCompileForBuildPCS=True NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 PrecompileShadersJobThreshold=40000 bDumpShaderPDBs=True bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False KeyEndEffectorsMatchName=IK KeyEndEffectorsMatchName=eye KeyEndEffectorsMatchName=weapon KeyEndEffectorsMatchName=hand KeyEndEffectorsMatchName=attach KeyEndEffectorsMatchName=camera [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=1 [OnlineSubsystemLive.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [CpuUsage] SamplingRate=250 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 SystemLinkPort=14000 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives SplitScreen=Processed primitives SplitScreen=Mesh draw calls SplitScreen=Mesh Particles SplitScreen=Particle Draw Calls [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ShooterEngine.ini FilterOut=ShooterEditor.ini FilterOut=ShooterInput.ini FilterOut=ShooterLightmass.ini FilterOut=ShooterGame.ini FilterOut=ShooterGameDedicatedServer.ini FilterOut=ShooterUI.ini FilterOut=ShooterCompat.ini FilterOut=ShooterEngineG4WLive.ini FilterOut=ShooterEngineG4WLiveDedicatedServer.ini FilterOut=ShooterEngineNoLive.ini FilterOut=ShooterEngineNoLiveDedicatedServer.ini FilterOut=ShooterEditorKeyBindings.ini FilterOut=ShooterEditorUserSettings.ini FilterOut=ShooterEngineGameSpy.ini FilterOut=ShooterEngineSteamworks.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int FilterOut=Properties.int [TaskPerfTracking] bUseTaskPerfTracking=FALSE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=192.168.0.39 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bFirstRun=FALSE bUseMaxQualityMode=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False DecalCullDistanceScale=0.050000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=False MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False bUseARGB8=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=False UseVsync=True UpscaleScreenPercentage=True Borderless=False Fullscreen=True AllowD3D11=False AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False bAllowWeatherEffect=False bAllowPostProcess=False SkeletalMeshLODBias=10 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=0.850000 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultiSamples=0 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=250.000000 TemporalAA_StartDepthVelocityScale=50.000000 MinShadowResolution=2 MinPreShadowResolution=1 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=32 ShadowFadeResolution=4 PreShadowFadeResolution=4 ShadowFadeExponent=0.125000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=0 PreShadowResolutionFactor=0.100000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=1.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.006000 PerObjectShadowTransition=90.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False MobileFeatureLevel=0 MobileFog=True MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileVertexMovement=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.000000 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=32,MaxLODSize=32,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=10,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsEditor] ResX=1280 ResY=720 [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE DynamicShadows=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=True [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE LoadMapMovie=SGLoadingScreen.OBJLoading bShouldStopMovieAtEndOfLoadMap=TRUE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList PlayerStorageClassName=SDEngine.SDOnlineProfileSettings ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings ProfileProviderClassName=SDEngine.SDProfileSettingsProvider StorageProviderClassName=SDEngine.SDStorageProvider ProfileDataExtension=.ue3profile [Engine.LocalPlayer] EyefinityFOVThreshold=140.0 AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=0 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Engine.HttpFactory] HttpRequestClassName=WinDrv.HttpRequestWindows [IpDrv.OnlineImageDownloaderWeb] MaxSimultaneousDownloads=8 MaxRetryCount=4 [Configuration] [SDEngine.SDEngineExtensions] HttpClassName=ShooterGame.SGHttp ConnectivityManagerClassName=ShooterGame.SGConnectivityManager [ShooterGame.SGEngine] bLimitFrontendFrameRate=TRUE MaxFrontendFrameRate=90.0 [ShooterGame.SGEngineExtensions] m_DedicatedServerAutoProfileTime=10.0 m_DedicatedServerAutoProfileCooldown=180.0 m_DedicatedServerAutoProfileNumPlayers=10 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDProfile] bDisableOfflineSaves=false bDisableOnlineSaves=false bUseMostRecentSave=false [SDEngine.SDOnlineSubsystem] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDVisibilityManager] m_VisibilityValidityTime=0.2f [SDPCEngine.SDOnlineSubsystemFireline] m_SettingsClassName=SDEngine.SDFirelineSettings m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline m_ServerHeartbeatGap=25.0 m_ClientHeartbeatGap=240.0 m_JoinTimeout=30.0 m_RequestRetryCooldownTimeMultiplier=2.0 m_RequestMaxRetry=6 m_MaxUnansweredHeartbeatAllowed=3 m_ManifestIndexName=index [SDPCEngine.SDOnlineGameInterfaceFireline] m_SessionRetryTimeCooldownMultiplier=2.0 m_SessionRetryTimeCooldownMax=960.0 [SDPCEngine.SDOnlinePlayerInterfaceFireline] m_MaxLoginStepTime=30.0 [SDPCEngine.SDFireteamPlayersObjectsManager] FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection [Windows.StandardUser] MyDocumentsSubDirName=UnrealEngine3 [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=true EncryptedProductKey=NotForShip ProfileDataDirectory=../ShooterGame/SaveData ProfileDataExtension=.ue3profile ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=shooterpc LocationUrl=shooterpc bShouldUseMcp=true [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true GameDir=unrealtest GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [SDEngine.SDGameStatsManager] GAME_STATS_VERSION=19 [GameplayStats.JSON] Enabled=false CommandLine=stats [GameplayStats.Fireline] Enabled=true [GameplayStats.Echo] Enabled=true PlaytestOnly=true Frequency=5.0 ContentEncoding=zlib MonitorUpload=true MonitorUploadFrequency=10.0 CommandLine=stats [GameplayStats.Unreal] Enabled=true Frequency=0.25 CommandLine=stats [PacketSimulationSettings] PktLoss=0 PktLag=0 PktLagVariance=0 [SDAudioPackages] PackageNames=SFX.pck PackageNames=Default.pck [SDSoundSystem] uIOMemorySize=8192 fTargetAutoStmBufferLength=380 fMaxCacheRatio=2.0 uDefaultPoolSize=16384 uLEngineDefaultPoolSize=32768 uCommandQueueSize=192 HDREnable=1 HDREnableBoost=0 HDRSettingIndex=1 HDRMaxSize0=35 HDRMinSize0=26 HDRReleaseRate0=20 HDRMaxSize1=65 HDRMinSize1=48 HDRReleaseRate1=30 HDRMaxSize2=68 HDRMinSize2=45 HDRReleaseRate2=20 MuteOnLostFocus=1 OcclusionMinValue=0.25 OcclusionMaxValue=0.75 OcclusionMinDistance=512 OcclusionMaxDistance=20000 [SDTestServer] Dedicated=true Listen=false [ShooterGame.SGDTServer] m_DTPort=7999 m_DTLogging=false [ShooterGame.SGClientVoice] m_DTPort=8432 m_DTLogging=false [SDEngine.SDFirelineBatchUpdateObject] m_MaxUpdateAttempts=5 m_BaseRetryDelay=1.7f [SDEngine.SDCoherentUIManager] m_bUseWebCache=true m_WebCacheDir=WebCache [IniVersion] 0=1424453636.000000 1=1424453650.000000 [AppCompat] CompatLevelComposite=3 CompatLevelCPU=5 CompatLevelGPU=3 MeasuredCPUScore=108.242737 CompatLevelGPUFix=0