#include <iostream>
using namespace std;

enum items
{
    LASER_RIFLE,
    LASER_SWORD,
    LASER_PISTOL,
    PLASMA_LAUNCHER,
    MAX_ITEMS
};


void playerInventory()
{
    bool items[MAX_ITEMS];
    items[LASER_RIFLE] = true;
    items[LASER_SWORD] = false;
    items[LASER_PISTOL] = false;
    items[PLASMA_LAUNCHER] = true;

    int itemName;
    for (int item = 0; item < MAX_ITEMS; ++item) {
        if (items[item] == true)
        {
            switch (item)
            {
            case 0:
                cout << "Laser Rifle\n";
                break;
            case 1:
                cout << "Laser Sword\n";
                break;
            case 2:
                cout << "Laser Pistol\n";
                break;
            case 3:
                cout << "Plasma Launcher \n";
                break;
            }
        }
        else {
            cout << "Not in Inventory\n";
        }
    }
}

int main() {
	playerInventory();
	return 0;
}