#include "ball.h"
#include <ctime>
#include <cstdlib>
sf::Color colorGenerator()
{
    srand( time(NULL) );
    int col = rand()%6;
    switch (col) {
    case 1: return sf::Color::Blue;
        break;
    case 2:return sf::Color::Cyan;
        break;
    case 3:return sf::Color::Green;
        break;
    case 4:return sf::Color::Magenta;
        break;
    case 5:return sf::Color::Red;
        break;
    case 6:return sf::Color::Yellow;
        break;
    default: return sf::Color::White;
        break;
    }
}


Ball::Ball()
{
    setRadius(RADIUS);
    setOrigin(getOrigin().x + RADIUS, getOrigin().y + RADIUS);
    setFillColor(colorGenerator());
}