#include <cstdlib>
#include <tuple>
#include <functional>
#include <iostream>
using namespace std;

// For generic types that are functors, delegate to its 'operator()'
template <typename T>
struct function_traits
    : public function_traits<decltype(&T::operator())>
{};

// for pointers to member function
template <typename ClassType, typename ReturnType, typename... Args>
struct function_traits<ReturnType(ClassType::*)(Args...) const> {
    //enum { arity = sizeof...(Args) };
    typedef function<ReturnType (Args...)> f_type;
};

// for pointers to member function
template <typename ClassType, typename ReturnType, typename... Args>
struct function_traits<ReturnType(ClassType::*)(Args...) > {
    typedef function<ReturnType (Args...)> f_type;
};

// for function pointers
template <typename ReturnType, typename... Args>
struct function_traits<ReturnType (*)(Args...)>  {
  typedef function<ReturnType (Args...)> f_type;
};

template <typename L> 
typename function_traits<L>::f_type make_function(L l){
  return (typename function_traits<L>::f_type)(l);
}

long times10(int i) { return long(i*10); }

struct X {
  double operator () (float f, double d) { return d*f; } 
};

// test code
int main()
{
    auto lambda = [](int i) { return long(i*10); };
    typedef function_traits<decltype(lambda)> traits;
    traits::f_type ff = lambda;

    cout << make_function([](int i) { return long(i*10); })(2) << ", " << make_function(times10)(2) << ", " << ff(2) << endl;
    cout << make_function(X{})(2,3.0) << endl;

    return 0;
}