#include <iostream>

// Base class for entities
class entity
{
    public:
    virtual void do_walk() { std::cout << "I like walking" << std::endl; };
};

// A class property for healer characters
class healer
{
    public:
    // interface
    virtual void do_heal() = 0;
};

// A class property for healer npcs
class merchant
{
    public:
    // interface
    virtual void do_sell() = 0;
};

// implementation of the healer property
class healer_implementation : public healer
{
    public:
    virtual void do_heal() { std::cout << "I heal people" << std::endl; }
};



// implementation of the healer property
class merchant_implementation : public merchant
{
    public:
    virtual void do_sell() { std::cout << "I sell things" << std::endl; }
};

// To deduce the implementation of a property, we'll use the template property which will be specialized for each property and reference an implementation
template<typename T>
class property
{};

template<>
class property<merchant>
{
public: typedef merchant_implementation implementation;
};

template<>
class property<healer>
{
public: typedef healer_implementation implementation;
};


// This class is a class helper to deduce the right class type from a list of property for an entity
template<class... Property>
class factory
{
public:
    class custom : public property<Property>::implementation..., public entity {};

};

int main()
{
    entity* bob = new factory<healer, merchant>::custom();

    // bob will try to sell things
    merchant* m = dynamic_cast<merchant*>(bob);
    if (m)
        m->do_sell();

    // bob will try to heal people
    healer* h = dynamic_cast<healer*>(bob);
    if (h)
        h->do_heal();

    // and as an entity, bob can walk
    bob->do_walk();
    
    entity* frank = new factory<healer>::custom();

    // frank will try to sell things
    m = dynamic_cast<merchant*>(frank);
    if (m)
        m->do_sell();

    // frank will try to heal people
    h = dynamic_cast<healer*>(frank);
    if (h)
        h->do_heal();

    // and as an entity, frank can walk
    frank->do_walk();
}