All charts available on Entropedia. You can change some of the chart properties here.
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| Armor Sets | Armor | Available armors. You can test the performance and decay of the armors in the Creature Maturity Levels chart. For more information about armor and plate decay, see Armor Decay. | Account |
| Armor Parts | Armor parts. | Account |
| Armor Enhancers | | Account |
| Armor Platings | Available armor platings. They can be attached to armors to get additional protection. You can test the performance and decay of the plates in the Creature Maturity Levels chart. For more information about armor and plate decay, see the Armor Decay chart. | Account |
| Materials | Manufacturing | Materials used to craft items and other stackable items. Some need to be refined before they can be used. | Account |
| Refining Materials | | Account |
| Blueprints | Available blueprints. All craftable items have their own blueprint. | Account |
| Blueprint Ingredients | Materials needed to craft the items. | Account |
| Blueprint Books | | Account |
| Blueprint Drops | | All |
| Tiers | Item tiers | Account |
| Tier Ingredients | Materials needed to tier up. | Account |
| Mindforce Implants | Mindforce | Mindforce Implants, required to use mindforce chips. To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Personal Effect Chips | This chart contain personal effect chips such as focus, acceleration and slowdown chips. To determine the decay of an item, see the guide "Calculate the decay of an item". Note that Mindforce chips do not include NeoPsion implant decay. | Account |
| Teleportation Chips | Chips used for teleportation, including Wormhole chips. To determine the decay of an item, see the guide "Calculate the decay of an item". Note that Mindforce chips do not include NeoPsion implant decay. | Account |
| Attack Chips | | |
| Regeneration Chips | | |
| Finders | Mining | Tools used to find energy matter/ore deposits.
* Skill based calculates you depth based on your personal profession level. Click on help for more details.
* Include markup calculates the cost including the markup.
* Custom values makes it possible to enter custom values for your profession or for the markup.
The finder decays twice as much when both ores and enmatter are selected. To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Finder Amplifiers | These amplifiers can be attached to finders to increase claim sizes. The amplifier decays twice as much when both ores and enmatter are selected. To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Finder Enhancers | | Account |
| Excavators | Tools used to excavate energy matter/ores from found deposits. To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Excavator Enhancer | | Account |
| Deposit Sizes | Size of found deposits. Approximate values. | Account |
| Clothes | Miscellaneous | Available clothes. They are available in male, female or both genders. You can only use clothes of the same gender as you. | Account |
| Decoration | | Account |
| Furniture | Furniture | Account |
| Signs | Sings and Screens | Account |
| Storage Containers | Storage containers. | Account |
| Miscellaneous Items | All items that don't fit in another chart. | Account |
| Medical Tools | Tools | All tools used for healings, including FAPs and healing chips. The heal per second and heal per pec values are bases on the maximum possible avarage heal values. The maxed column indicates at what level the heal is maxed, not the reload.
- Skill based calculates you heal capabilities based on your personal paramedic level. Click on help for more details.
- Include markup calculates the eco including the markup, based on PE-Auction prices.
- Custom values makes it possible to enter custom values for your profession or for the markup.
To determine the decay of an item, see the guide "Calculate the decay of an item". Note that Mindforce chips do not include NeoPsion implant decay. | Account |
| Medical Enhancers | | Account |
| Scanners | Available scanners. Used to get basic information about creatures and avatars. To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Miscellaneous Tools | All tools that don't fit in another chart. | Account |
| Vehicles | Vehicles | Available vehicles | Account |
| Mounted Weapons | | |
| Weapons | Weapons | When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
- Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
- Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
- Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
- Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". | Account |
| Weapon Attachments | Available attachments. They can be attached to weapons to give additional damage, skill increase or zoom ability. To determine the decay of an item, see the guide "Calculate the decay of an item" | Account |
| Weapon Enhancers | | Account |
| Creatures | Creatures | Creatures roaming around in Entropia Universe | Account |
| Creature Maturity Levels | Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. | Account |
| Creature Level Names | The maturity levels of the creatures. | Account |
| Creature Classes | The classes of the creatures. The class determines the maturity levels. | Account |
| Creature Loots | Loots from creatures. For details about loot frequency, check the Loot Frequency Ranks chart. Warning: Some loots may be false and there is no way to prove actual loots. Many items drop very very seldom and there is no guarantee that you will get the item no matter how long you hunt for it. Items with no or old VU in the "Last VU" column are very unlikely to drop. | All |
| DNA Samples | Available DNA Samples. These can be created by refining the right materials in a refiner. | Account |
| DNA Materials | Materials needed to create a DNA Sample. | Account |
| Merry Mayhem | Events | | Account |
| World of Firepower | | Account |
| Maps | Maps & Locations | Locations of everything that can be found in Entropia Universe. You can click on an item on the map or on "edit/view" in the chart to start editing. To add new items, use the "Add location" tab. | Account |
| Places | Cities and places. In order to add coordinates, add the city to the map. The coordinates will then automatically show in this chart. | Account |
| Land Areas | Avatar-owned or society-owned Land Areas on Amethera. | All |
| Land Area DNA | DNA Samples in the fertilizers of the Land Areas. | All |
| Estate Areas | Villages and Apartment Complexes. | Account |
| Base Maps | These maps are used as base maps in the dynamic maps. The values are used for pixel to metres mapping and have to be correct. | Account |
| Planets | All places that have their own storage, and require a fee to travel to. | Account |
| Durability | Miscellaneous | Durability levels. Used to get a hint of the decay when the decay is not known. | Account |
| Damage Potential | Damage potential levels | Account |
| Health Ranks | Avatar health levels. | All |
| Loot Frequency Ranks | Ranks of loot frequency in the Creature Loot chart. | Account |
| Version Updates | Version Updates to project Entropia. | All |
| Missing Items | This list contains all items that are on PEAuction but not on Entropedia and is automatically updated every 24 hours. It is possible to remove entries manually. Once an entry is removed it will no longer be added automatically. | All |
| Missing loots | Loots reported by EU hunter but missing in the loot chart | Account |
| Alternative Names | Some items in Project Entropia have names that seem to be incorrect. These items are in the charts with a more correct name and listed here with the name used in Project Entropia. One wildcard (%) can be used and the name with the highest priority is used. | Account |
| Bugs | Bugs inside Entropia Universe. You can cast one vote one the bug that annoys you most. When voting on another bug when you already voted, the old vote is automatically removed. | All |
| Pages | Pages on PE WikiCharts, excluding talk pages. | Account |
| Missions | Missions | All missions | Account |
| Mission Brokers | Mission brokers are ingame NPCs where you can start missions. To add the coordinates in the chart, go to the map, click on the "Add location" tab, select "Mission Broker" in the type field, and select the correct name. You can either enter the coordinates manually or choose the location by dragging the icon on the map. | Account |
| Achievements | | Account |
| Skills | Skills | Available skills. The hidden skills can be unlocked by reaching a certain profession level or by doing a certain activity. | Account |
| Professions | Professions in Project Entropia. You can view your in-game profession levels by clicking on System > Main > Professions. Professions are based on a composition of different skills. Each skill has its own contribution to a profession. See the Professions vs Skills chart for the exact composition of each profession. | Account |
| Professions vs Skills | Skills involved with the different professions. The percentage in the "skill effect" column is the weight of the skill when all the skill levels are 10000 and the profession level is 100. Attributes have a stronger effect then skills, and need to be mulitiplied by factor 20 when calculating the professional standing. | Account |
| Filled Skill Implants | Skill implants. | Account |
| Skill ranks | Ranks of the skills. The time to reach a new level increases with each level. | Account |
| Societies | Avatars & Societies | Available societies. Only societies with an own home page or somewhat known societies are listed. | All |
| Avatars | Some of the avatars in Entropia Universe, mainly the users of Entropedia. | Account |
| Avatar Skills | Avatar skill levels. | All |
| Avatar Professions | Avatar Profession Levels | All |
| HOFs | You can enter all your hunting, mining and crafting HOFs in this chart. When you enter your exact avatar name as listed on Entropedia in the "Team members" column, the HOF will show up on your avatar info page. | All |
| Estates | Estates | Home of the avatars. All estates are in found in Estate Areas. | All |
| Shop Stock | Trading | The items found in the shops. Items that are not updated for more than 60 days will automatically be removed. You can reset the expiration period by clicking on the "Update" linkbutton. | Account |
| Shops | Available user-runned shops found in Estate Areas and terminals. | Account |