#include <memory>

template<class Type, class Del = std::default_delete<Type> >
class deep_ptr : public std::unique_ptr<Type, Del> {
public: 
     typedef std::unique_ptr<Type, Del> base;
     typedef typename base::element_type element_type;
     typedef typename base::deleter_type deleter_type;
     typedef typename base::pointer pointer;

     deep_ptr() : base() {}
     //deep_ptr(std::nullptr_t p) : base(p) {}  //GCC no has nullptr_t?
     explicit deep_ptr(pointer p) : base() {}
     deep_ptr(pointer p, const typename std::remove_reference<Del>::type &d) : base(p, d) {} //I faked this, it isn't quite right
    deep_ptr(pointer p, typename std::remove_reference<Del>::type&& d): base(p, d) {}
    deep_ptr(const deep_ptr& rhs) : base(new Type(*rhs)) {}
    template<class Type2, class Del2>
    deep_ptr(const deep_ptr<Type2, Del2>& rhs) : base(new Type(*rhs)) {}
    deep_ptr(deep_ptr&& rhs) : base(std::move(rhs)) {}
    template<class Type2, class Del2>
    deep_ptr(deep_ptr<Type2, Del2>&& rhs) : base(std::move(rhs)) {}
    deep_ptr& operator=(const deep_ptr& rhs) {base::reset(new Type(*rhs)); return *this;}
    template<class Type2, class Del2>
    deep_ptr& operator=(const deep_ptr<Type2, Del2>& rhs) {base::reset(new Type(*rhs)); return *this;}
    deep_ptr& operator=(deep_ptr&& rhs) {base::reset(rhs.release()); return *this;}
    template<class Type2, class Del2>
    deep_ptr& operator=(deep_ptr<Type2, Del2>&& rhs) {base::reset(rhs.release()); return *this;}
    void swap(deep_ptr& rhs) {base::swap(rhs.ptr);}
    friend void swap(deep_ptr& lhs, deep_ptr& rhs) {lhs.swap(rhs.ptr);}
};

#include <string>
#include <iostream>

struct dog {
   deep_ptr<std::string> name;
};

int main() {
    dog first; //default construct a dog
    first.name.reset(new std::string("Fred"));
    dog second(first); //copy construct a dog
    std::cout << *first.name << ' ' << *second.name << '\n';
    second.name->at(3) = 'o';
    std::cout << *first.name << ' ' << *second.name << '\n';
    second = first; //assign a dog
    std::cout << *first.name << ' ' << *second.name << '\n';
}