--[[ Script By mock the bear Config ]] function choose(...) local arg = {...} return arg[math.random(1,#arg)] end local conf = { effectlist = {36,39}, soulPerSec=1, soulToStart=25, allPercent=50, level = 1000 } ---Load combat local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_SUBID, 49) local cond = { CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31, CONDITION_PARAM_STAT_MAXMANAPERCENT = 32, CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34, CONDITION_PARAM_SKILL_MELEEPERCENT = 35, CONDITION_PARAM_SKILL_FISTPERCENT = 36, CONDITION_PARAM_SKILL_CLUBPERCENT = 37, CONDITION_PARAM_SKILL_SWORDPERCENT = 38, CONDITION_PARAM_SKILL_AXEPERCENT = 39, CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40, CONDITION_PARAM_SKILL_SHIELDPERCENT = 41, } for i,b in pairs(cond) do setConditionParam(condition, b, 100+conf.allPercent) end setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local function rot(cid,n) --- Script by mock local tb_rot = {{0,2},{6,5},{1,3},{7,4},false} if not isPlayer(cid) or tb_rot[n] == nil or getPlayerSoul(cid) == 0 or getPlayerStorageValue(cid,32481) == -1 then return false end if tb_rot[n] == false then doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[1][1]) , choose(unpack(conf.effectlist))) doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[1][2]) ,choose(unpack(conf.effectlist))) addEvent(rot, 200,cid,2) return false end doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[n][1]) , choose(unpack(conf.effectlist))) doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[n][2]) , choose(unpack(conf.effectlist))) n = n+1 addEvent(rot, 200,cid,n) end function checkBuff(cid) if not isPlayer(cid) then return end if getPlayerSoul(cid) > 0 and getPlayerStorageValue(cid,32481) == 1 then doPlayerAddSoul(cid,-conf.soulPerSec) doSendMagicEffect(getCreaturePosition(cid) , 49) addEvent(checkBuff,1000,cid) else doRemoveCondition(cid, CONDITION_ATTRIBUTES,49) setPlayerStorageValue(cid,32481,-1) return false end end function onSay(cid, words, param, channel) --- Script by mock if getPlayerLevel(cid) < conf.level then return doPlayerSendCancel(cid, "You need level " .. conf.level .. ".") end if getPlayerStorageValue(cid,32481) == 1 then setPlayerStorageValue(cid,32481,-1) doCreatureSay(cid,'BERSERK MODE OFF!',19) return true end if getPlayerSoul(cid) >= conf.soulToStart then doPlayerAddSoul(cid,-conf.soulToStart) setPlayerStorageValue(cid,32481,1) checkBuff(cid) rot(cid,1) doCreatureSay(cid,'BERSERK MODE ON!',19) doCombat(cid, combat, numberToVariant(cid)) else doPlayerSendTextMessage(cid,25,'VocĂȘ precisa de 25 Soul!') end return true end