#include <iostream>
using namespace std;

template <class T> class vec3
{
public:
    vec3(T x = 0, T y = 0, T z = 0) :
        x(x),
        y(y),
        z(z)
    {
    }

    static const vec3 right;
    static const vec3 up;
    static const vec3 forward;

    T x, y, z;
};

template <typename T> const vec3<T> vec3<T>::right(1, 0, 0);
template <typename T> const vec3<T> vec3<T>::up(0, 1, 0);
template <typename T> const vec3<T> vec3<T>::forward(0, 0, 1);


int main() {
	vec3<int> vi;
	vec3<float> vf;
}