#include "SceneEditor.h"


SceneEditor::SceneEditor(void)
{
}

SceneEditor::SceneEditor(LPDIRECT3DDEVICE9& Surface)
{
	isWKeyPressed = false;
	isWKeyReleased = false;
	isQKeyPressed = false;
	isQKeyReleased = false;
	d3dtext.LoadFont(Surface);
	string = "Mode: Move";
	editMode == Move;
}

SceneEditor::~SceneEditor(void)
{
}

void
SceneEditor::Update()
{
	if (isWKeyPressed && isWKeyReleased)
	{
		editMode == Move;
		string = "Mode: Move";
		isWKeyPressed = false;
		isWKeyReleased = false;
	}
	if (isQKeyPressed && isQKeyReleased)
	{
		editMode == Select;
		string = "Mode: Select";
		isQKeyPressed = false;
		isQKeyReleased = false;
	}


}

void
SceneEditor::Render(LPDIRECT3DDEVICE9& Surface)
{

	d3dtext.Render(Surface, string);
}