
#include <iostream>
#include <typeinfo>
#include <string>
#include <cxxabi.h>

using namespace std;

string demangle(const char* mangledName) {
	int status;
	char* result = abi::__cxa_demangle(mangledName, NULL, NULL, &status);
	switch(status) {
	case -1:
		cerr << "Out of memory!" << endl;
		exit(1);
	case -2:
		return mangledName;
	case -3: // Should never happen, but just in case?
		return mangledName;
	}
	string name = result;
	free(result);
	return name;
}

template<typename T> struct preserve_qualifiers {};

template<typename T> class typeinfo {
	typedef preserve_qualifiers<T> wrap;
public:
	static const string name() {
		string name = demangle(typeid(wrap).name());
		int i = name.find_first_of('<');
		if(i == string::npos) return name;
		int j = name.length() - i - 2;
		return name.substr(i + 1, j);
	}
};

#define TypeOut(...) cout \
	<< "Type " #__VA_ARGS__ ": " << endl \
	<< "  Mangled: " << typeid(__VA_ARGS__).name() << endl \
	<< "  Demangled: " << demangle(typeid(__VA_ARGS__).name()) << endl \
	<< "  typeinfo<>: " << typeinfo<__VA_ARGS__>::name() << endl
class A {};
template<typename T> class F {};
template<int T> class G {};
template<template<typename> class T> class H {};
template<template<int> class T> class I {};
template<typename... T> class J {};
template<int... T> class K {};
template<template<typename> class... T> class L {};
template<template<int> class... T> class M {};
template<template<typename> class... T> class N {};
template<template<template<typename> class...> class... T> class O {};
struct bits {int i : 4, j : 2;};
template<typename T, int n> struct bits2 {T val : n;};

int main(int argc, char* argv[]) {
	TypeOut(void(*volatile)(void(*const)()));
	TypeOut(int (A::*)());
	TypeOut(int (A::*)()const);
	TypeOut(int (A::*const)());
	TypeOut(F<int>);
	TypeOut(G<3>);
	TypeOut(H<F>);
	TypeOut(I<G>);
	TypeOut(J<int>);
	TypeOut(K<3>);
	TypeOut(L<F>);
	TypeOut(M<G>);
	TypeOut(N<F,F,F>);
	TypeOut(O<N,N>);
}