• Source
    1. #include <GL/glut.h>
    2. ///打光陣列開始
    3. const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
    4. const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
    5. const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
    6. const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
    7.  
    8. const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
    9. const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
    10. const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
    11. const GLfloat high_shininess[] = { 100.0f };
    12. ///打光陣列結束
    13. void display(){
    14. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    15. glutSolidTeapot(0.3);
    16. glutSwapBuffers();
    17. }
    18. int main(int argc,char **argv){
    19. glutInit(&argc,argv);
    20. glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    21. glutCreateWindow("GLUT");
    22. glutDisplayFunc(display);
    23. ///打光開始
    24. glClearColor(1,1,1,1);
    25. glEnable(GL_CULL_FACE);
    26. glCullFace(GL_BACK);
    27.  
    28. glEnable(GL_DEPTH_TEST);
    29. glDepthFunc(GL_LESS);
    30.  
    31. glEnable(GL_LIGHT0);
    32. glEnable(GL_NORMALIZE);
    33. glEnable(GL_COLOR_MATERIAL);
    34. glEnable(GL_LIGHTING);
    35.  
    36. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
    37. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
    38. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    39. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    40.  
    41. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
    42. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
    43. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
    44. glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    45. ///打光結束
    46. glutMainLoop();
    47. }
    48.