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  1. #include <SFML/Graphics.hpp>
  2. #include <cstdlib>
  3. #include <ctime>
  4. #include <map>
  5.  
  6. int main()
  7. {
  8. std::srand(std::time(0));
  9.  
  10. const int width = 512;
  11. const int height = 256;
  12.  
  13. sf::Image image(width, height, sf::Color::White);
  14.  
  15. image.SetSmooth(false);
  16.  
  17. std::map<int, int> interiorId2offset;
  18.  
  19. for (int i = 0; i < width; ++ i) {
  20. for (int j = 0; j < height; ++ j) {
  21.  
  22. int val = 0;
  23. int offset = 0;
  24.  
  25. if (j % 128 < 64)
  26. offset = 40;
  27.  
  28. bool one = ((i + offset) % 128 < 2 || (i + offset) % 128 > 126);
  29. bool two = ( j % 64 < 2 || j % 64 > 62);
  30.  
  31. bool nearOne = (i % 128 < 8 || i % 128 > 120);
  32. bool nearTwo = (j % 64 < 8 || j % 64 > 56);
  33.  
  34. if (one && !nearTwo)
  35. val = 225;
  36.  
  37. if (two && !nearOne)
  38. val = 225;
  39.  
  40. bool interior = !one && !two;
  41.  
  42. if (interior) {
  43.  
  44. int x = (i + offset) / 128;
  45. int y = j / 64;
  46.  
  47. if (x >= width / 128) x = 0; // in order to be tileable
  48.  
  49. int interiorOffset = interiorId2offset[x + 100 * y];
  50.  
  51. if (interiorOffset == 0) {
  52.  
  53. interiorOffset = std::rand() % 3 * 30 + 1;
  54. interiorId2offset[x + 100 * y] = interiorOffset;
  55. }
  56.  
  57. val = ((i + offset) % 128 + j % 64 + interiorOffset) % 256;
  58.  
  59. if (val < 25) val = 25;
  60. if (val > 175) val = 175;
  61. }
  62.  
  63. image.SetPixel(i, j, sf::Color(val, val, val));
  64. }
  65. }
  66.  
  67. sf::Sprite sprite(image);
  68.  
  69. sf::RenderWindow window(sf::VideoMode(width * 2, height * 2, 32), "Procedural Textures!");
  70.  
  71. window.UseVerticalSync(true);
  72.  
  73. bool Running = true;
  74.  
  75. while (Running)
  76. {
  77. sf::Event Event;
  78.  
  79. while (window.GetEvent(Event))
  80. {
  81. if (Event.Type == sf::Event::Closed)
  82. Running = false;
  83.  
  84. if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
  85. Running = false;
  86. }
  87.  
  88. window.Clear();
  89.  
  90. window.Draw(sprite);
  91. sprite.Move(width, 0);
  92. window.Draw(sprite);
  93. sprite.Move(0, height);
  94. window.Draw(sprite);
  95. sprite.Move(- width, 0);
  96. window.Draw(sprite);
  97. sprite.Move(0, - height);
  98.  
  99. window.Display();
  100. }
  101. }
Not running #stdin #stdout 0s 0KB
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stdout
Standard output is empty