#include <iostream>
#include <string>
#include <vector>
using namespace std;
using namespace std;
class Node {
private:
public:
string name;
Node *parent;
vector <Node*> children;
Node() { name = "noname", parent = NULL; }
Node(string _name) { name = _name, parent = NULL; }
Node(Node *_parent) { parent = _parent; }
Node(string _name, Node *_parent) { name = _name, parent = _parent; }
Node(Node *_parent, vector <Node*> _children) { parent = _parent, children = _children; }
Node(string _name, Node *_parent, vector <Node*> _children) { name = _name, parent = _parent, children = _children; }
virtual ~Node() { cout << "Base Destructor called\n"; }
void add_parent(Node *wsk) {
parent = wsk;
}
void add_children(Node *child) {
children.push_back(child);
}
void info_node() {
cout << "Name: " << name << endl;
cout << "Address: " << this << endl;
cout << "Parent: " << parent << endl;
}
};
class A {
private:
string name;
int parameter_a;
protected:
A() { name = "untitled"; parameter_a = 1; }
A(string _name) { name = _name, parameter_a = 1; }
A(string _name, int _parameter_a) : name(_name), parameter_a(_parameter_a) {};
string info_name() {
return name;
}
int info_parameter_a()
{
return parameter_a;
}
public:
char info_type() {
return 'A';
}
friend class Leaf;
friend A* search_recurs_node(Node* root, string name);
virtual void info() = 0;
};
class Leaf : public Node {
private:
public:
vector<A*> objects;
Leaf() { name = "noname", parent = NULL; }
Leaf(string _name) { name = _name, parent = NULL; }
Leaf(Node *_parent) { parent = _parent; }
Leaf(string _name, Node *_parent) { name = _name, parent = _parent; }
Leaf(Node *_parent, vector <Node*> _children) { parent = _parent, children = _children; }
Leaf(string _name, Node *_parent, vector <Node*> _children) { name = _name, parent = _parent, children = _children; }
void add_objects_leaf(A* obj) {
objects.push_back(obj);
}
};
class X : public A, public Leaf {
private:
int parameter_x;
public:
X() : A("dziedziczone_w_X_z_A", 98), parameter_x(99) {};
X(string _name_x, int _parameter_a, int _parameter_x) : A(_name_x, _parameter_a), parameter_x(_parameter_x) {};
char info_type() {
return 'X';
}
void info() {
cout << "Name: " << A::info_name() << endl;
cout << "Parameter_a : " << A::info_parameter_a() << endl;
cout << "Parameter_d : " << parameter_x << endl;
}
};
A* search_recurs_node(Node* root, string name) {
A* result;
Leaf* rzutowanie;
if ((root->children.size()) > 0) {
for (int i = 0; i < (root->children.size()); ++i) {
auto a= search_recurs_node(root->children[i], name);
if (a) return a;
}
}
else if (rzutowanie = dynamic_cast<Leaf*>(root)) {
for (int i = 0; i < rzutowanie->objects.size();++i) {
if (rzutowanie->objects[i]->info_name() == name) {
cout << "W Funkcji search: " << endl;
rzutowanie->objects[i]->info();
cout << endl << "adres rzutowanie: " << rzutowanie->objects[i] << endl;
result = (rzutowanie->objects[i]);
cout << "adres result: " << result << endl;
cout << endl;
return result;
}
}
}
cout <<"OOUPS!!!!!!!"<<endl;
return nullptr;
};
int main()
{
//
Node A_node("node_A");
Leaf X_node("node_X", &A_node);
A_node.add_children(&X_node);
X obj1("name d1", 1, 2), obj2("zmiana2d", 5, 6);
X_node.add_objects_leaf(&obj1);
X_node.add_objects_leaf(&obj2);
A* s_r;
s_r = search_recurs_node(&A_node, "zmiana2d");
cout << "main: " << endl;
cout << "adres obj2: " << &obj2 << endl;
cout << "adres s_r: " << s_r << endl;
X* x_r = dynamic_cast<X*>(s_r);
if (x_r)
cout << "adres x_r: "<<x_r<<endl;
else cout << "couldn't cast"<<endl;
s_r->info();
cout << endl << "The cause of 90% of programming errors sits in front of the screen" << endl;
return 0;
}