#include <functional>
#include <iostream>
#include <vector>
class Test
{
public:
Test (int testType) : m_testType(testType) {};
void blah() { std::cout << "BLAH! " << m_testType << std::endl; }
void blahWithParmeter(std::string p) { std::cout << "BLAH1! Parameter=" << p << std::endl; }
void blahWithParmeter2(std::string p) { std::cout << "BLAH2! Parameter=" << p << std::endl; }
private:
int m_testType;
};
class Bim
{
public:
void operator()(){ std::cout << "BIM!" << std::endl; }
};
void boum() { std::cout << "BOUM!" << std::endl; }
int main()
{
// store the member function of an object:
Test test(7);
//std::function< void() > callback = std::bind( &Test::blah, test );
std::function< void() > callback = std::bind( &Test::blah, test );
callback();
// store a callable object (by copy)
callback = Bim{};
callback();
// store the address of a static funtion
callback = &boum;
callback();
// store a copy of a lambda (that is a callable object)
callback = [&]{ test.blah(); }; // might be clearer than calling std::bind()
callback();
// example of callback with parameter using a vector
typedef std::function<void(std::string&)> TstringCallback;
std::vector <TstringCallback> callbackListStringParms;
callbackListStringParms.push_back( [&] (const std::string& tag) { test.blahWithParmeter(tag); });
callbackListStringParms.push_back( [&] (const std::string& tag) { test.blahWithParmeter2(tag); });
std::string parm1 = "parm1";
std::string parm2 = "parm2";
int i = 0;
for (auto cb : callbackListStringParms )
{
++i;
if (i == 1)
cb(parm1);
else
cb(parm2);
}
}