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float bounceEaseOut(float t,float b , float c, float d) {
    if ((t/=d) < (1/2.75f)) {
        return c*(7.5625f*t*t) + b;
    } else if (t < (2/2.75f)) {
        float postFix = t-=(1.5f/2.75f);
        return c*(7.5625f*(postFix)*t + .75f) + b;
    } else if (t < (2.5/2.75)) {
            float postFix = t-=(2.25f/2.75f);
        return c*(7.5625f*(postFix)*t + .9375f) + b;
    } else {
        float postFix = t-=(2.625f/2.75f);
        return c*(7.5625f*(postFix)*t + .984375f) + b;
    }
}
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