function love.load()
-- sets up outline and shoes, which currently have no options to change, though will do eventually
outline = love.graphics.newImage("/annie/outline.png")
shoes = love.graphics.newImage("annie/shoes1.png")
-- sets up 4 different hair colors
hair1 = love.graphics.newImage("/annie/hair1.png")
hair2 = love.graphics.newImage("/annie/hair2.png")
hair3 = love.graphics.newImage("/annie/hair3.png")
hair4 = love.graphics.newImage("/annie/hair4.png")
-- sets up 4 different skin colors
skin1 = love.graphics.newImage("/annie/skin1.png")
skin2 = love.graphics.newImage("/annie/skin2.png")
skin3 = love.graphics.newImage("/annie/skin3.png")
skin4 = love.graphics.newImage("/annie/skin4.png")
-- sets up 4 different sleeve colors
sleeves1 = love.graphics.newImage("annie/sleeves1.png")
sleeves2 = love.graphics.newImage("annie/sleeves2.png")
sleeves3 = love.graphics.newImage("annie/sleeves3.png")
sleeves4 = love.graphics.newImage("annie/sleeves4.png")
-- sets up 4 different options for dresses
dress1 = love.graphics.newImage("/annie/dress1.png")
dress2 = love.graphics.newImage("/annie/dress2.png")
dress3 = love.graphics.newImage("/annie/dress3.png")
dress4 = love.graphics.newImage("/annie/dress4.png")
-- sets up initial combinations
hair = hair1
skin = skin1
sleeves = sleeves1
dress = dress1
end
-- sets up values for arrow keys going up & down / left & right
Colour = 1
Outfit = 1
function state:keypressed(key)
if key == 'right' then
if Outfit == 4 then
Outfit = 1
else
Outfit = Outfit + 1
end
elseif key == 'left' then
if Outfit == 1 then
Outfit = 4
else
Outfit = Outfit - 1
end
end
end
function love.update(dt)
if Outfit == 1 then
dress = dress1
elseif Outfit == 2 then
dress = dress2
elseif Outfit == 3 then
dress = dress3
elseif Outfit == 4 then
dress = dress4
else
print("Hello World")
end
end
function love.draw()
love.graphics.draw(dress, 0, 0)
love.graphics.draw(outline, 0, 0)
love.graphics.draw(hair, 0, 0)
love.graphics.draw(skin, 0, 0)
love.graphics.draw(sleeves, 0, 0)
love.graphics.draw(shoes, 0, 0)
end