Recent public codes are listed below. You can filter them by the following programming languages:
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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// no loop here void SelectionSort(FILE * spData, float score[][SCORE], int last) { // Local Declarations float temp; int i; int j; int smallest;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* left; struct node* right; struct node* next;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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// RUN: %clang_cc1 -fsyntax-only -verify -pedantic %s // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify -pedantic %s float f = 0x1p+1; // expected-warning{{hexadecimal floating constants are a C99 feature}} double e = 0x.p0; //expected-error{{hexadecimal floating constants require a significand}} double d = 0x.2p2; // expected-warning{{hexadecimal floating constants are a C99 feature}} float g = 0x1.2p2; // expected-warning{{hexadecimal floating constants are a C99 feature}} double h = 0x1.p2; int main( void ) { return 0; }
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// RUN: %clang_cc1 -fsyntax-only -verify -pedantic %s // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify -pedantic %s float f = 0x1p+1; // expected-warning{{hexadecimal floating constants are a C99 feature}} double e = 0x.p0; //expected-error{{hexadecimal floating constants require a significand}} double d = 0x.2p2; // expected-warning{{hexadecimal floating constants are a C99 feature}} float g = 0x1.2p2; // expected-warning{{hexadecimal floating constants are a C99 feature}} double h = 0x1.p2;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node { int nodeNumber; int childCount; struct node** childArray;
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#include <stdio.h> inline int Get(int x) { return x + 40; } int main(void){ int a = Get(2); printf("%d\n", a);
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#include <stdio.h> int Get(int x) { return x + 40; } int main(void){ int a = Get(2); printf("%d\n", a);
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#include <stdio.h> #include <stdarg.h> void foo( unsigned char a, unsigned char b, unsigned char c, ... ) { va_list ap;
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#include <stdio.h> #include <stdarg.h> void foo( unsigned char a, unsigned char b, unsigned char c, ... ) { va_list ap;
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#include <stdio.h> #include <stdarg.h> void foo( unsigned char a, unsigned char b, unsigned char c, ... ) { va_list ap;
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