Recent public codes are listed below. You can filter them by the following programming languages:
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1
interface IPersist { ForceLoad[T]() : T; }
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using System; public class Test { public static Main() : void { def solve() : void { def i = int.Parse(Console.ReadLine()); unless (i == 42) { Console.WriteLine(i);
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def a = "x"; def b = array[1,2]; def c = a : object == b; def d = object.ReferenceEquals(a, b);
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def a = "x"; def b = array[1,2]; def c = a == b;
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def a = "x"; def b = array[1,2]; def c == a == b;
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def a = "x"; def b = array[1,2]; def c == a = b;
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("Hello world!"); } }
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using System; public class Test { public static Main() : void { def solve() : void { def i = int.Parse(Console.ReadLine()); unless (i == 42) { Console.WriteLine(i);
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("Hello world!"); } }
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using System; public class Test { public static Main() : void { def solve() : void { def i = int.Parse(Console.ReadLine()); unless (i == 42) { Console.WriteLine(i);
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("z world!"); } }
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("Hello world!"); } }
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("Hello world!"); } }
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interface IA {} module M { F[T]() : void where T : IA, new() {} G[T]() : void where T : new(), IA {} Main() : void {} }
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interface IA {} module M { F[T]() : void where T : IA, new() {} G[T]() : void where T : new(), IA {} Main() : void }
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class IA {} class A { F[T]() : void where T : new(), IA {} } _=();
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class A {} class B {} def A = A(); def B = B(); def f(x : A -> B) : A * B {} f(A => B);
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class A {} class B {} def A = A(); def B = B(); def f(x : A -> B) {} f(A => B);
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class A {} class B {} def A = A(); def B = B(); def f((a, b)) { } f((A, B));
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class A {} class B {} def A = A(); def B = B();
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class A {} class B {} def p = A => B;
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using System; public module HelloWorld { public Main() : void { Console.WriteLine("Hello world!"); } }
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class A {} class M { static F( params x : array[A] ) : void {} static Main():void { F(A(), A(), A()); } }
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class A {} class M { static F( x : array[A] ) : void {} static Main():void { F(A(), A(), A()); } }
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class A {} class M { static F( x : array[A] ) : void {} static Main() { F(A(), A(), A()); } }
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class A {} class M { static F( x : array[A] ) : void {} static Main() { F(A(), A(), A()); } }
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class A {} class M { static F( x : array[A] ) : void {} static Main() { F(A(), A(), A()); } }
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class A {} class M { static F( x : array[A] ) {} static Main() { F(A(), A(), A()); } }


