Recent public codes are listed below. You can filter them by the following programming languages:
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <stdio.h> using namespace std; int main() { int k=0,m[1000],fr;
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# include <string.h> void permute(String Str, int start, int end) { if (start == end) { cout << outString <<endl; return;} } int main() {
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#include<stdio.h> int main() { int n,c,t=0; scanf("%d",n); if(c&t) printf("divisible by 8"); else
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#include<stdio.h> int main() { int i=1; int j=6; while(i<=4) { for(j=0;j<=6;j++)
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#include<stdio.h> int main() { int i=1; int j=6; while(i<=4) { for(j=0;j<=6;j++)
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#include<stdio.h> int main() { int n,c; scanf("%d",n); if(c&000) printf("divisible by 8"); else
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void permute(String Str, int start, int end) { if (start == end) { cout << outString <<endl; return;} }
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <stdio.h> using namespace std; int main() { int k=0,m[1000],fr;
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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/* package whatever; // don't place package name! */ /* The class name doesn't have to be Main, as long as the class is not public. */ class Main { public static void main (String[] args) throws java.lang.Exception { java.io.BufferedReader r = new java.io.BufferedReader (new java.io.InputStreamReader (System.in)); String s;
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#include<stdio.h> int main() { int i=1; int j=6; while(i<=4) { while(j>0)
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import java.util.*; public class Main { public static void main (String[]args)throws Exception{ Scanner sc = new Scanner (System.in); String[] []A;String[] []B; int []C=new int[1000];
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#include<stdio.h> int main() { int i=1; int j=6; while(i<=4) { while(j>0)
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#include<iostream> using namespace std; int main(){ int a,b,c,d,e[30],z,total; cin>>a>>b>>c>>d>>z; e[1]=z/(a*b); e[2]=z/(a*c); e[3]=z/(a*d); e[4]=z/(b*c);
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#include<iostream> using namespace std; int main(){ int a,b,c,d,e[30],z,total; cin>>a>>b>>c>>d>>z; e[1]=z/(a*b); e[2]=z/(a*c); e[3]=z/(a*d); e[4]=z/(b*c);
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <stdio.h> using namespace std; int main() { int k=0,m[1000],fr;
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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#include<stdio.h> int main() { int i,j,n; scanf("%d",&n); for(i=1;i<=n;i++) { for(j=0;j<i;j++) printf("* ");
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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#include<stdio.h> int main() { long int a1,a2,a3; scanf("%ld%ld%ld",&a1,&a2,&a3); while(a1!= 0||a2!=0||a3!=0) { if(a3*a3 == (a2*a2 + a1*a1)) { printf("right\n"); } else {
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#include <cctype> #include <vector> #include <string> #include <iostream> using namespace std ; /*int main() { int t , len ;
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int main() { printf("Hello World\nGood night"); return 0; }
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#include<stdio.h> typedef struct { int (*data)[3]; int (*method[5])(); } obj; int sum (obj *this) { return (*this->data)[0];
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <stdio.h> using namespace std; int main() { int k=0,m[1000];
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#include <cctype> #include <vector> #include <string> #include <iostream> using namespace std ; /*int main() { int t , len ;
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#include<stdio.h> int main() { int i=1; int j=6; while(i<=4) { while(j>0)
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#include<stdio.h> int main() { long int a1,a2,a3; scanf("%ld%ld%ld",&a1,&a2,&a3); while(a1!= 0||a2!=0||a3!=0) { if(a3*a3 == (a2*a2 + a1*a1)) { printf("right\n"); } else {
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#include <iostream> struct S { int n; }; struct X { X(int) {} }; void foo(void*) { std::cout << "void*\n"; } void foo(X x) { std::cout << "X\n"; } int main()
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