#include <iostream>
using namespace std;
struct world {
struct room** rooms;
int num_rooms; };
struct room {
char name[100];
char* desc;
char objects; // bit mask for OBJ_* flags
struct room* exits[100];
};
int main() {
struct world var;
struct world *worlds = &var;
worlds->rooms;
return 0;
}
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