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  1. #include <iostream>
  2. using namespace std;
  3.  
  4. enum items
  5. {
  6. LASER_RIFLE,
  7. LASER_SWORD,
  8. LASER_PISTOL,
  9. PLASMA_LAUNCHER,
  10. MAX_ITEMS
  11. };
  12.  
  13.  
  14. void playerInventory()
  15. {
  16. bool items[MAX_ITEMS];
  17. items[LASER_RIFLE] = true;
  18. items[LASER_SWORD] = false;
  19. items[LASER_PISTOL] = false;
  20. items[PLASMA_LAUNCHER] = true;
  21.  
  22. int itemName;
  23. for (int item = 0; item < MAX_ITEMS; ++item) {
  24. if (items[item] == true)
  25. {
  26. switch (item)
  27. {
  28. case 0:
  29. cout << "Laser Rifle\n";
  30. break;
  31. case 1:
  32. cout << "Laser Sword\n";
  33. break;
  34. case 2:
  35. cout << "Laser Pistol\n";
  36. break;
  37. case 3:
  38. cout << "Plasma Launcher \n";
  39. break;
  40. }
  41. }
  42. else {
  43. cout << "Not in Inventory\n";
  44. }
  45. }
  46. }
  47.  
  48. int main() {
  49. playerInventory();
  50. return 0;
  51. }
Success #stdin #stdout 0s 3412KB
stdin
Standard input is empty
stdout
Laser Rifle
Not in Inventory
Not in Inventory
Plasma Launcher