#include <cstdint>
#include <iostream>
#include <tuple>
#include <type_traits>
#include <vector>
/////////////////////////
#if 1 // multiple dispatch
// sequence of size_t // not in C++11
template <std::size_t ...> struct index_sequence {};
// Create index_sequence<0, >
template <std::size_t N, std::size_t ...Is>
struct make_index_sequence : make_index_sequence <N - 1, N - 1, Is... > {};
template <std::size_t ... Is>
struct make_index_sequence<0, Is...> : index_sequence<Is...> {};
// Generic IVisitor
// Do: using MyIVisitor = IVisitorTs<Child1, Child2, ...>
template <typename ... Ts> class IVisitorTs;
template <typename T, typename ... Ts>
class IVisitorTs<T, Ts...> : public IVisitorTs<Ts...>
{
public:
using tuple_type = std::tuple<T, Ts...>;
using IVisitorTs<Ts...>::visit;
virtual void visit(const T& t) = 0;
};
template <typename T> class IVisitorTs<T>
{
public:
using tuple_type = std::tuple<T>;
virtual void visit(const T& t) = 0;
};
namespace detail {
// retrieve the index of T in Ts...
template <typename T, typename ... Ts> struct get_index;
template <typename T, typename ... Ts>
struct get_index<T, T, Ts...> : std::integral_constant<std::size_t, 0> {};
template <typename T, typename Tail, typename ... Ts>
struct get_index<T, Tail, Ts...> :
std::integral_constant < std::size_t, 1 + get_index<T, Ts...>::value > {};
// retrieve the index of T in Tuple<Ts...>
template <typename T, typename Tuple> struct get_index_in_tuple;
template <typename T, template <typename...> class C, typename ... Ts>
struct get_index_in_tuple<T, C<Ts...>> : get_index<T, Ts...> {};
// get element of a multiarray
template <std::size_t I>
struct multi_array_getter
{
template <typename T, std::size_t N>
static constexpr auto get(const T& a, const std::array<std::size_t, N>& index)
-> decltype(multi_array_getter<I - 1>::get(a[index[N - I]], index))
{
return multi_array_getter<I - 1>::get(a[index[N - I]], index);
}
};
template <>
struct multi_array_getter<0>
{
template <typename T, std::size_t N>
static constexpr auto get(const T& a, const std::array<std::size_t, N>& index)
-> decltype(a)
{
return a;
}
};
// Provide an implementation of visitor
// by forwarding to C implementation (which may be non virtual)
template <typename IVisitor, typename C, typename...Ts> struct IVisitorImpl;
template <typename IVisitor, typename C, typename T, typename...Ts>
struct IVisitorImpl<IVisitor, C, T, Ts...> : IVisitorImpl<IVisitor, C, Ts...>
{
virtual void visit(const T& t) override { C::visit(t); }
};
template <typename IVisitor, typename C, typename T>
struct IVisitorImpl<IVisitor, C, T> : IVisitor, C
{
virtual void visit(const T& t) override { C::visit(t); }
};
// helper to expand child type to IVisitorImpl
template <typename IVisitor, typename C>
struct IVisitorImplType;
template <typename ... Ts, typename C>
struct IVisitorImplType<IVisitorTs<Ts...>, C>
{
using type = IVisitorImpl<IVisitorTs<Ts...>, C, Ts...>;
};
// Create an multi array of pointer of function
// (with all combinaisons of overload).
template <typename Ret, typename F, typename Arg>
class GetAllOverload
{
private:
template <typename...Ts>
struct Functor
{
// function which will be in array.
static Ret call(F&f, const Arg& arg)
{
return call_helper(f, arg, make_index_sequence<sizeof...(Ts)>());
}
private:
// The final dispatched function
template <std::size_t ... Is>
static Ret call_helper(F&f, const Arg& arg, index_sequence<Is...>)
{
using RetTuple = std::tuple<Ts&...>;
// static cast is suffisant if arg is the abstract type
// when given arg is concrete type, reinterpret_cast is required.
// TODO: build a smaller table with only possible value to avoid that
return f(reinterpret_cast<typename std::tuple_element<Is, RetTuple>::type>(std::get<Is>(arg))...);
}
};
// helper class to create the multi array of function pointer
template <std::size_t N, typename Tuple, typename...Ts>
struct Builder;
template <typename...Ts, typename...Ts2>
struct Builder<1, std::tuple<Ts...>, Ts2...>
{
using RetType = std::array<Ret (*)(F&, const Arg&), sizeof...(Ts)>;
static constexpr RetType build()
{
return RetType{ &Functor<Ts2..., Ts>::call... };
}
};
template <std::size_t N, typename ...Ts, typename...Ts2>
struct Builder<N, std::tuple<Ts...>, Ts2...>
{
template <typename T>
using RecType = Builder<N - 1, std::tuple<Ts...>, Ts2..., T>;
using T0 = typename std::tuple_element<0, std::tuple<Ts...>>::type;
using RetType = std::array<decltype(RecType<T0>::build()), sizeof...(Ts)>;
static constexpr RetType build() {
return RetType{ RecType<Ts>::build()... };
}
};
public:
template <std::size_t N, typename VisitorTuple>
static constexpr auto get()
-> decltype(Builder<N, VisitorTuple>::build())
{
return Builder<N, VisitorTuple>::build();
}
};
template <typename Ret, typename IVisitor, typename F, std::size_t N>
class dispatcher
{
private:
std::array<std::size_t, N> index;
struct visitorCallImpl
{
template <typename T>
void visit(const T&) const
{
*index = get_index_in_tuple<T, IVisitor>::value;
}
void setIndexPtr(std::size_t& index) { this->index = &index; }
private:
std::size_t* index = nullptr;
};
template <std::size_t I, typename Tuple>
void set_index(const Tuple&t)
{
using VisitorType = typename IVisitorImplType<IVisitor, visitorCallImpl>::type;
VisitorType visitor;
visitor.setIndexPtr(index[I]);
std::get<I>(t).accept(visitor);
}
public:
template <typename Tuple, std::size_t ... Is>
Ret operator () (F&& f, const Tuple&t, index_sequence<Is...>)
{
const int dummy[] = {(set_index<Is>(t), 0)...};
static_cast<void>(dummy); // silent the warning unused varaible
constexpr auto a = GetAllOverload<Ret, F&&, Tuple>::
template get<sizeof...(Is), typename IVisitor::tuple_type>();
auto func = multi_array_getter<N>::get(a, index);
return (*func)(f, t);
}
};
} // namespace detail
template <typename Ret, typename Visitor, typename F, typename ... Ts>
Ret dispatch(F&& f, Ts&...args)
{
constexpr std::size_t size = sizeof...(Ts);
detail::dispatcher<Ret, Visitor, F&&, size> d;
return d(std::forward<F>(f), std::tie(args...), make_index_sequence<size>());
}
#endif // multiple dispatch
#if 1 // multiple dispatch usage
struct Square;
struct Rect;
struct Circle;
using IShapeVisitor = IVisitorTs<Square, Rect, Circle>;
struct IShape {
virtual ~IShape() = default;
virtual void accept(IShapeVisitor&) const = 0;
};
struct Rect : IShape {
virtual void accept(IShapeVisitor& v) const override { v.visit(*this); }
};
struct Square : Rect {
virtual void accept(IShapeVisitor& v) const override { v.visit(*this); }
};
struct Circle : IShape {
virtual void accept(IShapeVisitor& v) const override { v.visit(*this); }
};
class ShapePrinter : public IShapeVisitor
{
public:
void visit(const Rect& s) override { std::cout << "Rect"; }
void visit(const Square& s) override { std::cout << "Square"; }
void visit(const Circle& s) override { std::cout << "Circle"; }
};
struct IsEqual
{
bool operator() (IShape& s1, IShape& s2) const
{
ShapePrinter printer;
s1.accept(printer);
std::cout << " != ";
s2.accept(printer);
std::cout << std::endl;
return false;
}
template <typename S>
bool operator() (S& s1, S& s2) const
{
ShapePrinter printer;
s1.accept(printer);
std::cout << " == ";
s2.accept(printer);
std::cout << std::endl;
return true;
}
};
int main(int argc, char *argv[])
{
Rect rect;
Square sq;
Circle c;
IShape* shapes[] = { &rect, &sq, &c };
for (auto shape1 : shapes) {
for (auto shape2 : shapes) {
dispatch<bool, IShapeVisitor>(IsEqual(), *shape1, *shape2);
}
}
return 0;
}
#endif // multiple dispatch usage