#include <iostream>
using namespace std;
struct u64 {
unsigned int lo;
unsigned int hi;
bool of;
};
u64 square(unsigned int a) {
u64 result;
unsigned int alo = (a & 0xffff);
unsigned int ahi = (a >> 16);
unsigned int aalo = alo * alo;
unsigned int aami = alo * ahi;
unsigned int aahi = ahi * ahi;
unsigned int aa1 = aalo & 0xffff;
unsigned int aa2 = (aalo >> 16) + (aami & 0xffff) + (aami & 0xffff);
unsigned int aa3 = (aa2 >> 16) + (aami >> 16) + (aami >> 16) + (aahi & 0xffff);
unsigned int aa4 = (aa3 >> 16) + (aahi >> 16);
result.lo = (aa1 & 0xffff) | ((aa2 & 0xffff) << 16);
result.hi = (aa3 & 0xffff) | (aa4 << 16);
result.of = false;
return result;
}
u64 sum(u64 a, u64 b) {
u64 result;
unsigned int a1 = a.lo & 0xffff;
unsigned int a2 = a.lo >> 16;
unsigned int a3 = a.hi & 0xffff;
unsigned int a4 = a.hi >> 16;
unsigned int b1 = b.lo & 0xffff;
unsigned int b2 = b.lo >> 16;
unsigned int b3 = b.hi & 0xffff;
unsigned int b4 = b.hi >> 16;
unsigned int s1 = a1 + b1;
unsigned int s2 = a2 + b2 + (s1 >> 16);
unsigned int s3 = a3 + b3 + (s2 >> 16);
unsigned int s4 = a4 + b4 + (s3 >> 16);
result.lo = (s1 & 0xffff) | ((s2 & 0xffff) << 16);
result.hi = (s3 & 0xffff) | ((s4 & 0xffff) << 16);
result.of = (s4 > 0xffff ? true : false);
return result;
}
bool isTriple(unsigned int a, unsigned int b, unsigned int c) {
u64 aa = square(a);
u64 bb = square(b);
u64 cc = square(c);
u64 aabb = sum(aa, bb);
return aabb.lo == cc.lo && aabb.hi == cc.hi && aabb.of == false;
}
int main() {
cout << isTriple(3,4,5) << endl;
cout << isTriple(2800,9600,10000) << endl;
cout << isTriple(2800,9601,10000) << endl;
return 0;
}